Name ANGLE_device_cgl Name Strings EGL_ANGLE_device_cgl Contributors Ken Russell (kbr 'at' google.com) Geoff Lang (geofflang 'at' google.com) Contact Ken Russell (kbr 'at' google.com) Status Draft Version Version 1, October 4, 2019 Number EGL Extension #XXX Extension Type EGL device extension Dependencies This extension is written against the language of EGL 1.5 as modified by EGL_EXT_device_query. EGL_EXT_device_query is required. Overview ANGLE on macOS internally uses an OpenGL context allocated via CGL. This extension defines a mapping from an EGL device to the underlying CGLContextObj and its associated CGLPixelFormatObj, after it's been queried from an EGL display. IP Status No known claims. New Types None. New Procedures and Functions None. New Tokens Accepted as a queried in eglQueryDeviceAttribEXT: EGL_CGL_CONTEXT_ANGLE 0x3485 EGL_CGL_PIXEL_FORMAT_ANGLE 0x3486 Add a new section 2.1.3 (CGL Devices) after 2.1.2 (Devices) On macOS the underlying CGLContextObj and CGLPixelFormatObj can be queried from the EGL device. The intented purpose is to allow applications to create new CGL contexts which share resources with this one. Changes to section 3.2 (Devices) Replace the paragraph immediately following the prototype for eglQueryDeviceAttribEXT: may be either EGL_CGLCONTEXT_DEVICE_ANGLE or EGL_CGLPIXELFORMAT_DEVICE_ANGLE. On success, EGL_TRUE is returned, and a valid CGLContextObj or CGLPixelFormatObj corresponding to the EGL device is returned in . These objects are compatible with OpenGL and CGL API functions. If the EGL device is not currently associated with a CGL context, EGL_BAD_ATTRIBUTE is returned, and is left unchanged. Issues None Revision History Version 1, October 4, 2019 (Ken Russell) - Initial Draft Version 2, October 8, 2019 (Ken Russell) - Address feedback from Geoff Lang