Name ANGLE_device_d3d Name Strings EGL_ANGLE_device_d3d Contributors Jamie Madill (jmadill 'at' google.com) Contact Jamie Madill (jmadill 'at' google.com) Status Draft Version Version 1, Mar 25, 2015 Number EGL Extension #XXX Extension Type EGL device extension Dependencies This extension is written against the language of EGL 1.5 as modified by EGL_EXT_device_query. EGL_EXT_device_query is required. Overview ANGLE has the ability to run GPU commands on a native D3D device. This extension defines a mapping from an EGL device to a D3D device, after it's queried from an EGL display. IP Status No known claims. New Types None. New Procedures and Functions None. New Tokens Accepted as a queried in eglQueryDeviceAttribEXT: EGL_D3D9_DEVICE_ANGLE 0x33A0 EGL_D3D11_DEVICE_ANGLE 0x33A1 Add a new section 2.1.3 (D3D Devices) after 2.1.2 (Devices) Somewhat analogous to an EGL device, a D3D device establishes a namespace for D3D operations. In the D3D APIs, such devices are represented by pointers. For more details, see the D3D documentation. Changes to section 3.2 (Devices) Replace the paragraph immediately following the prototype for eglQueryDeviceAttribEXT: may be either EGL_D3D9_DEVICE_ANGLE or EGL_D3D11_DEVICE_ANGLE. On success, EGL_TRUE is returned, and a valid D3D9 or D3D11 device pointer corresponding to the EGL device is returned in . This handle is compatible with D3D API functions. If the EGL device is not currently associated with a D3D9 device and is EGL_D3D9_DEVICE_ANGLE, or if the EGL device is not currently associated with a D3D11 device and is EGL_D3D11_DEVICE_ANGLE, EGL_BAD_ATTRIBUTE is returned, and is left unchanged. Issues None Revision History Version 1, Mar 25, 2015 (Jamie Madill) - Initial Draft