// Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // See README.md for format. // Don't run these tests for faster turnover 1101 : dEQP-GLES3.functional.flush_finish.* = SKIP // TODO(jmadill): Figure out why these fail on the bots, but not locally. 1108 WIN D3D11 : dEQP-GLES3.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FAIL 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.highp.loop_2 = FAIL 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.mediump.loop_2 = FAIL // We can't support distinct texture sizes in D3D11. 1097 WIN D3D11 : dEQP-GLES3.functional.fbo.completeness.size.distinct = FAIL //////////////////////////////////////////////////////////////////////////////// // // Temporary entries: they should be removed once the bugs are fixed. // //////////////////////////////////////////////////////////////////////////////// // Undefined behaviour in the tests. 6214 : dEQP-GLES3.functional.shaders.operator.unary_operator.minus.lowp_uvec4_vertex = FAIL 6214 : dEQP-GLES3.functional.shaders.operator.unary_operator.minus.mediump_uvec4_vertex = FAIL // Failures related to using a depth/stencil enabled backbuffer on Windows / NVIDIA. 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_1 = FAIL 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.render_all = SKIP 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.render_depth_stencil = SKIP 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.bind_depth_stencil = SKIP 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.draw_framebuffer_all = SKIP 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.read_framebuffer_all = SKIP 2428 D3D11 NVIDIA : dEQP-GLES3.functional.fbo.invalidate.default.bind_all = SKIP 2428 D3D11 NVIDIA : dEQP-GLES3.functional.polygon_offset.default_render_with_units = SKIP // Tests were being hidden by flakiness (anglebug.com/3271) 3329 D3D11 NVIDIA : dEQP-GLES3.functional.transform_feedback.interpolation.flat.* = FAIL 3329 D3D11 NVIDIA : dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.triangles.* = FAIL 3329 D3D11 NVIDIA : dEQP-GLES3.functional.transform_feedback.basic_types.separate.triangles.* = FAIL // Missing the SampleCmp instruction in vertex shaders. 1435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2dshadow_vertex = FAIL 1435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_vertex = FAIL 1435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2dshadow_vertex = FAIL 1435 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex = FAIL // SampleCmp is missing gradient/offset parameters in HLSL. 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2dshadow_fragment = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_fragment = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2dshadow_fragment = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_fragment = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_vertex = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_fragment = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darrayshadow_vertex = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darrayshadow_fragment = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2dshadow_vertex = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2dshadow_fragment = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2darrayshadow_vertex = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2darrayshadow_fragment = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_vertex = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_fragment = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_vertex = FAIL 1436 WIN D3D11 : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_fragment = FAIL // DrawBuffers test failing on D3D11. 3298 WIN D3D11 : dEQP-GLES3.functional.shaders.fragdata.draw_buffers = FAIL // Fails on 451.48 driver version 4948 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.texture_functions.texturesize.* = FAIL 5976 WIN D3D11 NVIDIA : dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.pbo_bounds_2d = FAIL // Flaky on Win7 D3D11 NVIDIA 4070 WIN7 D3D11 NVIDIA : dEQP-GLES3.functional.rasterization.flatshading.triangles = FAIL // Vertex attribute aliasing is not supported on D3D 3467 D3D9 : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond* = FAIL 3467 D3D9 : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond* = FAIL 3467 D3D11 : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond* = FAIL 3467 D3D11 : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond* = FAIL // Windows and Linux failures 1095 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.* = FAIL // Windows only failure 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_ops.* = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.depth_stencil.write_mask.* = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.depth_stencil.random.* = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.random.* = FAIL 1096 WIN D3D11 : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.* = FAIL 1101 WIN D3D11 : dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units = FAIL 1101 WIN D3D11 : dEQP-GLES3.functional.polygon_offset.fixed24_render_with_units = FAIL 1101 WIN D3D11 : dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array = FAIL // Failed after dEQP roll 4234 WIN D3D11 : dEQP-GLES3.functional.negative_api.buffer.renderbuffer_storage_multisample = FAIL // Basic line transform feedback tests flaky on Windows. 2676 WIN D3D11 : dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.lines.* = FAIL 2676 WIN D3D11 : dEQP-GLES3.functional.transform_feedback.basic_types.separate.lines.* = FAIL // Very small threshold issue. Could upstream a higher tolerance to dEQP. 2323 WIN D3D11 : dEQP-GLES3.functional.texture.units.2_units.only_cube.7 = FAIL // Blit related failures on D3D11 3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_linear = FAIL 3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_x_linear = FAIL 3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_y_linear = FAIL 3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_x_linear = FAIL 3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_y_linear = FAIL 3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_x_linear = FAIL 3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_y_linear = FAIL // Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR as color factors 4394 D3D11 : dEQP-GLES3.functional.draw_buffers_indexed.random.max_required_draw_buffers.4 = FAIL 4394 D3D11 : dEQP-GLES3.functional.draw_buffers_indexed.random.max_required_draw_buffers.7 = FAIL 4394 D3D11 : dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.9 = FAIL 4394 D3D11 : dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.15 = FAIL // Windows AMD specific failures 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_scale = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_stencil_only = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.r11f_g11f_b10f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rg32f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rg16f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.r32f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.r16f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rgb16f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rg8 = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rgb10_a2 = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.rgba16f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.blit.tex2d.r8 = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgba32f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgba16f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r11f_g11f_b10f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg32f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg16f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r32f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r16f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgb16f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rg8 = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.r8 = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgb10_a2 = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.fbo.render.shared_colorbuffer_clear.tex2d_rgb16f = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.filtering.cube.formats.rgb10_a2_nearest_mipmap_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.filtering.cube.formats.rgb565_nearest_mipmap_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.filtering.cube.formats.rgba16f_nearest_mipmap_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.nearest_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.linear_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.nearest_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.linear_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.nearest_nearest = FAIL 1633 WIN D3D11 AMD : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.linear_nearest = FAIL // D3D11 Intel specific 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.only_cube.6 = FAIL 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.only_2d_array.8 = FAIL 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.only_3d.8 = FAIL 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.mixed.0 = FAIL 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.mixed.8 = FAIL 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.2_units.mixed.9 = FAIL 1349 D3D11 INTEL : dEQP-GLES3.functional.texture.units.4_units.only_3d.3 = FAIL // Failing Tests on Windows and Mac on Intel HD 630 2137 WIN INTEL : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.* = FAIL 2137 MAC INTEL : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.* = FAIL // Linux only failures // While loops with 'continue' seem flaky on Linux. (Possibly all GL renderers) 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.unconditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.unconditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.only_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.only_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.double_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.double_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.mixed_break_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.mixed_break_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.conditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.unconditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.unconditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.only_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.only_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.double_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.double_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.conditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.conditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.only_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.only_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.double_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.double_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.conditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.conditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.unconditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.unconditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.only_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.only_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.double_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.double_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.only_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.only_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.double_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.double_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.only_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.only_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.double_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.double_continue_fragment = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_vertex = FAIL 1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_fragment = FAIL // Flaky test 3305 LINUX OPENGL : dEQP-GLES3.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_vertex = FAIL // Seems to fail on all desktop GL 2960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8 = FAIL 2960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_to_default = FAIL 2960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_scale_blit_to_default = FAIL 2960 OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_nearest_scale_blit_to_default = FAIL // Mac failures (overbroad suppresions) 3466 MAC OPENGL : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond* = SKIP 3466 MAC OPENGL : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond* = SKIP 2137 MAC OPENGL : dEQP-GLES3.functional.fbo.blit.default_framebuffer.* = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_* = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.implementation_limits.compressed_texture_formats = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.implementation_limits.num_compressed_texture_formats = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.primitive_restart.* = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.linkage.varying.rules.vertex_declare_fragment_use = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.function_parameter_hides_struct_type_fragment = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.function_parameter_hides_struct_type_vertex = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.local_int_variable_hides_struct_type_fragment = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.local_int_variable_hides_struct_type_vertex = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.local_struct_variable_hides_struct_type_fragment = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.scoping.valid.local_struct_variable_hides_struct_type_vertex = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getfloat = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getinteger = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getinteger64 = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.dither.disabled.* = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.arrays.complex_expression.and_short_circuits_* = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.arrays.complex_expression.or_short_circuits_* = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.fragdata.valid_static_index = FAIL 2137 MAC OPENGL : dEQP-GLES3.functional.shaders.loops.short_circuit.* = FAIL 3317 MAC OPENGL : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_linear = FAIL 5136 MAC OPENGL : dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.stencil_index8 = FAIL 5136 MAC OPENGL : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.stencil_index8 = FAIL 5136 MAC OPENGL : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.stencil_index8 = FAIL // ETC compressed formats not supported 3853 MAC OPENGL : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage* = FAIL 3853 MAC OPENGL : dEQP-GLES3.functional.negative_api.texture.generatemipmap = FAIL // Mac AMD failures 2137 MAC OPENGL AMD : dEQP-GLES3.functional.clipping.point.wide_point_clip = FAIL 2137 MAC OPENGL AMD : dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center = FAIL 2137 MAC OPENGL AMD : dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner = FAIL 2137 MAC OPENGL AMD : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_nearest = FAIL 2137 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_* = FAIL 2137 MAC OPENGL AMD : dEQP-GLES3.functional.texture.mipmap.2d.projected.* = FAIL 2137 MAC OPENGL AMD : dEQP-GLES3.functional.transform_feedback.* = FAIL 3317 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.* = FAIL 3317 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler3d_vertex = FAIL 3317 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler3d_vertex = FAIL 5172 MAC OPENGL AMD : dEQP-GLES3.functional.draw.draw_elements.indices.user_ptr.index_byte = FAIL 5172 MAC OPENGL AMD : dEQP-GLES3.functional.draw.draw_elements_instanced.indices.user_ptr.index_byte = FAIL 5172 MAC OPENGL AMD : dEQP-GLES3.functional.dither.enabled.* = FAIL 5172 MAC OPENGL AMD : dEQP-GLES3.functional.draw.random.* = FAIL 5172 MAC OPENGL AMD : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil* = FAIL 5172 MAC OPENGL AMD : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_ops.keep* = FAIL 5172 MAC OPENGL AMD : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_ops.zero* = FAIL 5172 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.fragdata.valid_dynamic_index = FAIL 5172 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.fragdata.valid_uniform_index = FAIL 5172 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.fragdata.draw_buffers = FAIL 6222 MAC OPENGL AMD : dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.* = FAIL 6222 MAC OPENGL AMD : dEQP-GLES3.functional.texture.specification.teximage3d_pbo.r8* = FAIL 6222 MAC OPENGL AMD : dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rg8* = FAIL 6222 MAC OPENGL AMD : dEQP-GLES3.functional.texture.specification.teximage3d_pbo.r16* = FAIL // Mac Intel crashes 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.discard.function_static_loop_never = SKIP 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.discard.dynamic_loop_never = SKIP 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.discard.static_loop_never = SKIP // Mac Intel UHD 630 crashes 6376 MAC OPENGL INTEL : dEQP-GLES3.functional.draw.random.127 = SKIP // Mac Intel failures 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.color_clear.* = FAIL // All the out of bounds variants fail. 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_y = FAIL // Fails for all integer formats 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.completeness.attachment_combinations.none_rbo_none_none = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.completeness.attachment_combinations.none_tex_none_none = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.polygon_offset.default_render_with_units = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.polygon_offset.fixed24_render_with_units = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_* = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_* = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_3 = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_3 = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_1 = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_3 = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.usampler2d_fragment = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.usampler2d_vertex = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.usampler3d_fragment = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usampler3d_fragment = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_fragment = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_vertex = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturelod.usamplercube_fragment = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturelod.usamplercube_vertex = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.usampler3d_fragment = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.usampler3d_fragment = FAIL // Fails the integer npot cases = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.format.sized.cube.* = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_alpha = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_luminance = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_luminance_alpha = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_rgb = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_rgba = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.random_teximage2d.2d_5 = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.teximage3d_* = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.specification.texsubimage3d_* = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.ubo.* = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.* = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_x = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_x = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_x = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_x = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_nearest_* = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.filtering.2d.combinations.linear_nearest_* = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_* = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.filtering.cube.combinations.linear_nearest_* = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.max_level.linear_nearest = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.vertex.2d_array.filtering.linear_nearest_* = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.vertex.2d.filtering.linear_nearest_* = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_* = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_nearest_* = FAIL 3531 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.invalidate.format.rgb8 = FAIL 3531 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.render.resize.tex2d_rgb16f = FAIL 3531 MAC OPENGL INTEL : dEQP-GLES3.functional.fbo.render.resize.tex2d_rgb8 = FAIL 5172 MAC OPENGL INTEL : dEQP-GLES3.functional.fragment_out.basic.int.* = FAIL 5172 MAC OPENGL INTEL : dEQP-GLES3.functional.fragment_out.basic.uint.* = FAIL // Mac Intel UHD 630 failures 6376 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler3d_vertex = FAIL 6376 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler3d_vertex = FAIL 6376 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.base_level.linear_linear = FAIL 6376 MAC OPENGL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.base_level.linear_nearest = FAIL 4394 MAC OPENGL INTEL : dEQP-GLES3.functional.draw_buffers_indexed.random.max_required_draw_buffers.11 = FAIL 4394 MAC OPENGL INTEL : dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.5 = FAIL 4394 MAC OPENGL INTEL : dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.9 = FAIL 4394 MAC OPENGL INTEL : dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.14 = FAIL 4394 MAC OPENGL INTEL : dEQP-GLES3.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.17 = FAIL // Android only failures 1964 ANDROID GLES : dEQP-GLES3.functional.occlusion_query.* = FAIL 1962 ANDROID GLES : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_2_fragment = FAIL 1962 ANDROID GLES : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_2_vertex = FAIL 1962 ANDROID GLES : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_undef_fragment = FAIL 1962 ANDROID GLES : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_undef_vertex = FAIL 1963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.conditional_return_always_fragment = FAIL 1963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.conditional_return_always_vertex = FAIL 1963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.output_write_always_fragment = FAIL 1963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.output_write_always_vertex = FAIL 1963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.output_write_in_func_always_fragment = FAIL 1963 ANDROID GLES : dEQP-GLES3.functional.shaders.return.output_write_in_func_always_vertex = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.* = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.basic_types.separate.* = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.interpolation.* = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.point_size.* = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.position.* = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.5 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.8 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.10 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.points.6 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.points.7 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.2 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.lines.4 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.lines.6 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.lines.8 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.points.4 = FAIL 1531 ANDROID GLES : dEQP-GLES3.functional.transform_feedback.random.separate.triangles.4 = FAIL 2629 ANDROID GLES : dEQP-GLES3.functional.shaders.struct.local.array_member_equality_fragment = SKIP 2629 ANDROID GLES : dEQP-GLES3.functional.shaders.struct.local.array_member_equality_vertex = SKIP 2627 ANDROID GLES : dEQP-GLES3.functional.shaders.arrays.complex_expression.and_short_circuits_* = FAIL 2627 ANDROID GLES : dEQP-GLES3.functional.shaders.arrays.complex_expression.or_short_circuits_* = FAIL 2628 ANDROID GLES : dEQP-GLES3.functional.shaders.indexing.moredynamic.user_defined_fncall_inout_parameter_fragment = FAIL 2628 ANDROID GLES : dEQP-GLES3.functional.shaders.indexing.moredynamic.user_defined_fncall_inout_parameter_with_index_with_side_effects_fragment = FAIL 2628 ANDROID GLES : dEQP-GLES3.functional.shaders.indexing.moredynamic.user_defined_fncall_out_parameter_fragment = FAIL 2627 ANDROID GLES : dEQP-GLES3.functional.shaders.loops.short_circuit.* = FAIL 2567 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.red_unsigned_byte = FAIL 2567 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_unsigned_byte = FAIL 2567 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.red_unsigned_byte = FAIL 2567 ANDROID GLES : dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.rg_unsigned_byte = FAIL // Fails on Windows + Linux. 2222 OPENGL NVIDIA : dEQP-GLES3.functional.fbo.completeness.samples.rbo2_rbo2_rbo0 = FAIL 2222 OPENGL NVIDIA : dEQP-GLES3.functional.fbo.completeness.samples.rbo1_rbo2_rbo0 = FAIL 5661 OPENGL NVIDIA : dEQP-GLES3.functional.ubo.single_nested_struct_mixed_matrix_packing.* = FAIL // Low memory warnings when run multi-process. 5162 OPENGL NVIDIA WIN : dEQP-GLES3.functional.multisample.fbo_8_samples.constancy* = SKIP 5162 OPENGL NVIDIA WIN : dEQP-GLES3.functional.multisample.fbo_max_samples.constancy* = SKIP // General Vulkan failures // Tests failing due to the "flat" qualifier in the shader: 3677 VULKAN NVIDIA NOSAN : dEQP-GLES3.functional.fragment_out.basic.int.* = FAIL 3677 VULKAN NVIDIA NOSAN : dEQP-GLES3.functional.fragment_out.basic.uint.* = FAIL 3677 VULKAN NVIDIA NOSAN : dEQP-GLES3.functional.fragment_out.array.int* = FAIL 3677 VULKAN NVIDIA NOSAN : dEQP-GLES3.functional.fragment_out.array.uint* = FAIL 3677 VULKAN NVIDIA NOSAN : dEQP-GLES3.functional.fragment_out.random.* = FAIL // Transform Feedback 4666 VULKAN NVIDIA : dEQP-GLES3.functional.transform_feedback.array_element.interleaved.* = SKIP 4666 VULKAN NVIDIA : dEQP-GLES3.functional.transform_feedback.array_element.separate.* = SKIP 4666 VULKAN NVIDIA : dEQP-GLES3.functional.transform_feedback.random.* = SKIP // Flat shading: 3430 VULKAN NVIDIA : dEQP-GLES3.functional.rasterization.flatshading.* = FAIL // Misc unimplemented: // Failures on newer NVIDIA drivers (411.95) and passes on older drivers (388.16). Passes on 418.12 on Linux. 2976 VULKAN NVIDIA : dEQP-GLES3.functional.shaders.invariance.* = FAIL // Fails on 431.02 NVIDIA driver 3748 VULKAN WIN NVIDIA : dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.* = FAIL //Fails only with SwiftShader: // These only fail for a 565 config 4016 SWIFTSHADER : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.27 = FAIL 4016 SWIFTSHADER : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.80 = FAIL // Flaky timeouts on SwANGLE 1173237 SWIFTSHADER : dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec4 = TIMEOUT 1173237 SWIFTSHADER : dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.vec4 = TIMEOUT 1173237 SWIFTSHADER NOSAN : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_fragment.vec4 = TIMEOUT 1173237 SWIFTSHADER NOSAN : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_vertex.vec4 = TIMEOUT // Fails on Win x86 SwANGLE bots with Clang llvmorg-13-init-15561-gf98ed74f 6265 WIN SWIFTSHADER : dEQP-GLES3.functional.shaders.operator.unary_operator.minus.lowp_uvec3_vertex = FAIL 6265 WIN SWIFTSHADER : dEQP-GLES3.functional.shaders.operator.unary_operator.minus.mediump_uvec3_vertex = FAIL /////////// Metal //////////////// 5232 MAC METAL AMD : dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.unpacksnorm2x16_fragment = FAIL 5232 MAC METAL AMD : dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.unpackunorm2x16_fragment = FAIL // Texture swizzle is not always available on host machine // Depth sampling requires texture swizzle to correctly return (red, 0, 0, 1) per GLES3 spec 5243 MAC METAL : dEQP-GLES3.*texture.specification*depth* = FAIL // FBO with distinct attachment's sizes is not supported yet 6467 MAC METAL : dEQP-GLES3.functional.fbo.completeness.size.distinct = FAIL // Wide point out of clip space issue on AMD 6589 MAC METAL AMD : dEQP-GLES3.functional.clipping.point.wide_point_clip = FAIL 6589 MAC METAL AMD : dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center = FAIL 6589 MAC METAL AMD : dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner = FAIL // Texture filtering bug (mostly failing a few pixels) 6467 MAC METAL : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler3d_vertex = FAIL 6467 MAC METAL : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler3d_vertex = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_linear_* = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.combinations.nearest_mipmap_linear_* = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.r11f_g11f_b10f_linear_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.r11f_g11f_b10f_nearest_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb10_a2_linear_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb10_a2_nearest_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb565_linear_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb565_nearest_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb5_a1_linear_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb5_a1_nearest_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgba16f_linear_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgba16f_nearest_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgba4_linear_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgba4_nearest_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgba8_linear_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgba8_nearest_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgba8_snorm_linear_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgba8_snorm_nearest_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.srgb8_alpha8_linear_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.srgb8_alpha8_nearest_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.sizes.128x32x64_linear_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.sizes.128x32x64_nearest_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.sizes.63x63x63_linear_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.sizes.63x63x63_nearest_mipmap_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.base_level.linear_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_clamp_non_square = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_clamp_npot = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_mirror_non_square = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_mirror_npot = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_repeat_non_square = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_repeat_npot = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.nearest_linear_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.nearest_linear_clamp_non_square = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.nearest_linear_clamp_npot = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.nearest_linear_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.nearest_linear_mirror_non_square = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.nearest_linear_mirror_npot = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.nearest_linear_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.nearest_linear_repeat_non_square = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.basic.nearest_linear_repeat_npot = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.bias.linear_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.bias.nearest_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.linear_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.nearest_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.linear_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.nearest_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.3d.projected.nearest_linear_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.mipmap.3d.projected.nearest_linear_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.greater_depth24_stencil8 = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.greater_or_equal_depth24_stencil8 = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.less_depth24_stencil8 = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.less_or_equal_depth24_stencil8 = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_nearest.greater_depth24_stencil8 = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_nearest.greater_or_equal_depth24_stencil8 = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_nearest.less_depth24_stencil8 = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_nearest.less_or_equal_depth24_stencil8 = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.greater_depth24_stencil8 = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.greater_or_equal_depth24_stencil8 = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.less_depth24_stencil8 = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.less_or_equal_depth24_stencil8 = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.nearest_mipmap_linear_nearest_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.nearest_mipmap_linear_nearest_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.nearest_mipmap_linear_nearest_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.nearest_mipmap_linear_linear_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.nearest_mipmap_linear_linear_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.nearest_mipmap_linear_linear_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.linear_mipmap_linear_nearest_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.linear_mipmap_linear_nearest_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.linear_mipmap_linear_nearest_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.linear_mipmap_linear_linear_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.linear_mipmap_linear_linear_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.filtering.linear_mipmap_linear_linear_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.wrap.clamp_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.wrap.clamp_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.wrap.clamp_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.wrap.repeat_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.wrap.repeat_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.wrap.repeat_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.wrap.mirror_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.wrap.mirror_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.2d*.wrap.mirror_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.wrap.clamp_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.wrap.clamp_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.wrap.clamp_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.wrap.repeat_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.wrap.repeat_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.wrap.repeat_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.wrap.mirror_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.wrap.mirror_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES3.functional.texture.vertex.cube.wrap.mirror_mirror = FAIL // Fails after a test fix in VK-GL-CTS 5666 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb9_e5_linear_mipmap_linear = FAIL 5666 MAC METAL AMD : dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb9_e5_nearest_mipmap_linear = FAIL // Test failures introduced by Apple's changes (anglebug.com/5505) 6467 MAC METAL : dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color = FAIL 6467 MAC METAL : dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil = FAIL 6467 MAC METAL : dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_color = FAIL 6467 MAC METAL : dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil = FAIL 6467 MAC METAL : dEQP-GLES3.functional.fbo.msaa.*_samples.depth* = FAIL // Failures introduced after switching to the direct Metal backend // Metal doesn't support attribute alias yet 6297 MAC METAL : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond* = FAIL 6297 MAC METAL : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond* = FAIL // Metal/Intel 6467 MAC METAL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.isamplercube_vertex = FAIL 6467 MAC METAL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_fixed_vertex = FAIL 6467 MAC METAL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_float_vertex = FAIL 6467 MAC METAL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_fragment = FAIL 6467 MAC METAL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_fixed_fragment = FAIL 6467 MAC METAL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_float_fragment = FAIL 6467 MAC METAL INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_vertex = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.linear_nearest = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.nearest_nearest = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.linear_linear = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.linear_nearest = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.nearest_linear = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.nearest_nearest = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.linear_nearest = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.nearest_nearest = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_linear = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_linear = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_nearest = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.max_lod.nearest_linear = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.max_lod.nearest_nearest = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.min_lod.linear_linear = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.min_lod.linear_nearest = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.min_lod.nearest_linear = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.cube.min_lod.nearest_nearest = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.linear_linear = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.2d.max_lod.nearest_linear = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.linear_linear = FAIL 6571 MAC METAL INTEL : dEQP-GLES3.functional.texture.mipmap.3d.max_lod.nearest_linear = FAIL ///////////////////////////////////// // Pixel 4 expectations. 5990 PIXEL4ORXL VULKAN : dEQP-GLES3.functional.fbo.invalidate.default.bind_depth = SKIP 5990 PIXEL4ORXL VULKAN : dEQP-GLES3.functional.fragment_ops.random.* = SKIP 6528 PIXEL4ORXL GLES : dEQP-GLES3.functional.multisample.fbo_4_samples.* = FAIL 6528 PIXEL4ORXL GLES : dEQP-GLES3.functional.multisample.fbo_max_samples.* = FAIL 6528 PIXEL4ORXL GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.3 = FAIL 6528 PIXEL4ORXL GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.8 = FAIL 6528 PIXEL4ORXL GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.10 = FAIL 6528 PIXEL4ORXL GLES : dEQP-GLES3.functional.transform_feedback.random_full_array_capture.* = FAIL // Pixel 6 expectations 6917 PIXEL6 VULKAN : dEQP-GLES3.functional.transform_feedback.array_element*separate*float = FAIL 6917 PIXEL6 VULKAN : dEQP-GLES3.functional.transform_feedback.array_element*separate*int = FAIL 6917 PIXEL6 VULKAN : dEQP-GLES3.functional.transform_feedback.array_element*separate*mat2 = FAIL 6917 PIXEL6 VULKAN : dEQP-GLES3.functional.transform_feedback.array_element*separate*vec2 = FAIL 6917 PIXEL6 VULKAN : dEQP-GLES3.functional.transform_feedback.array_element*separate*vec3 = FAIL 6917 PIXEL6 VULKAN : dEQP-GLES3.functional.transform_feedback.array_element*separate*vec4 = FAIL 6917 PIXEL6 VULKAN : dEQP-GLES3.functional.transform_feedback.array_element*interleaved*float = FAIL 6917 PIXEL6 VULKAN : dEQP-GLES3.functional.transform_feedback.array_element*interleaved*int = FAIL 6917 PIXEL6 VULKAN : dEQP-GLES3.functional.transform_feedback.array_element*interleaved*vec2 = FAIL 6917 PIXEL6 VULKAN : dEQP-GLES3.functional.transform_feedback.array_element*interleaved*vec3 = FAIL 6917 PIXEL6 VULKAN : dEQP-GLES3.functional.transform_feedback.array_element*interleaved*vec4 = FAIL 6917 PIXEL6 VULKAN : dEQP-GLES3.functional.transform_feedback.array_element*interleaved*mat2* = FAIL // A little over half of the following fail in a non-clear manner: 6917 PIXEL6 VULKAN : dEQP-GLES3.functional.transform_feedback.random.interleaved.* = FAIL 6917 PIXEL6 VULKAN : dEQP-GLES3.functional.transform_feedback.random.separate.* = FAIL 6709 LINUX NVIDIA GTX1660 VULKAN : dEQP-GLES3.functional.shaders.random.all_features.fragment.26 = FAIL 6709 LINUX NVIDIA GTX1660 VULKAN : dEQP-GLES3.functional.shaders.random.all_features.fragment.31 = FAIL 6719 TSAN : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.* = SKIP 6678 UBSAN : dEQP-GLES3.functional.shaders.random.comparison_ops.fragment.* = SKIP 6678 UBSAN : dEQP-GLES3.functional.shaders.operator.binary_operator.* = SKIP 6678 UBSAN : dEQP-GLES3.functional.shaders.precision.int.* = SKIP 6678 UBSAN : dEQP-GLES3.functional.shaders.builtin_functions.* = SKIP 6678 UBSAN : dEQP-GLES3.functional.shaders.texture_functions.* = SKIP 6678 UBSAN : dEQP-GLES3.functional.shaders.random.* = SKIP 6678 UBSAN : dEQP-GLES3.functional.draw.random.* = SKIP 6678 UBSAN : dEQP-GLES3.functional.draw_buffers_indexed.random.* = SKIP 6678 UBSAN : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.* = SKIP 6678 UBSAN : dEQP-GLES3.functional.fragment_out.* = SKIP 6678 UBSAN : dEQP-GLES3.functional.vertex_arrays.single_attribute.* = SKIP