# ExoPlayer Opus module The Opus module provides `LibopusAudioRenderer`, which uses libopus (the Opus decoding library) to decode Opus audio. ## License note Please note that whilst the code in this repository is licensed under [Apache 2.0][], using this module also requires building and including one or more external libraries as described below. These are licensed separately. [Apache 2.0]: https://github.com/google/ExoPlayer/blob/release-v2/LICENSE ## Build instructions (Linux, macOS) To use the module you need to clone this GitHub project and depend on its modules locally. Instructions for doing this can be found in the [top level README][]. In addition, it's necessary to build the module's native components as follows: * Set the following environment variables: ``` cd "" OPUS_MODULE_PATH="$(pwd)/extensions/opus/src/main" ``` * Download the [Android NDK][] and set its location in an environment variable. This build configuration has been tested on NDK r21. ``` NDK_PATH="" ``` * Fetch libopus: ``` cd "${OPUS_MODULE_PATH}/jni" && \ git clone https://gitlab.xiph.org/xiph/opus.git libopus ``` * Run the script to convert arm assembly to NDK compatible format: ``` cd ${OPUS_MODULE_PATH}/jni && ./convert_android_asm.sh ``` * Build the JNI native libraries from the command line: ``` cd "${OPUS_MODULE_PATH}"/jni && \ ${NDK_PATH}/ndk-build APP_ABI=all -j4 ``` [top level README]: https://github.com/google/ExoPlayer/blob/release-v2/README.md [Android NDK]: https://developer.android.com/tools/sdk/ndk/index.html ## Build instructions (Windows) We do not provide support for building this module on Windows, however it should be possible to follow the Linux instructions in [Windows PowerShell][]. [Windows PowerShell]: https://docs.microsoft.com/en-us/powershell/scripting/getting-started/getting-started-with-windows-powershell ## Notes * Every time there is a change to the libopus checkout: * Arm assembly should be converted by running `convert_android_asm.sh` * Clean and re-build the project. * If you want to use your own version of libopus, place it in `${OPUS_MODULE_PATH}/jni/libopus`. ## Using the module Once you've followed the instructions above to check out, build and depend on the module, the next step is to tell ExoPlayer to use `LibopusAudioRenderer`. How you do this depends on which player API you're using: * If you're passing a `DefaultRenderersFactory` to `ExoPlayer.Builder`, you can enable using the module by setting the `extensionRendererMode` parameter of the `DefaultRenderersFactory` constructor to `EXTENSION_RENDERER_MODE_ON`. This will use `LibopusAudioRenderer` for playback if `MediaCodecAudioRenderer` doesn't support the input format. Pass `EXTENSION_RENDERER_MODE_PREFER` to give `LibopusAudioRenderer` priority over `MediaCodecAudioRenderer`. * If you've subclassed `DefaultRenderersFactory`, add a `LibopusAudioRenderer` to the output list in `buildAudioRenderers`. ExoPlayer will use the first `Renderer` in the list that supports the input media format. * If you've implemented your own `RenderersFactory`, return a `LibopusAudioRenderer` instance from `createRenderers`. ExoPlayer will use the first `Renderer` in the returned array that supports the input media format. * If you're using `ExoPlayer.Builder`, pass a `LibopusAudioRenderer` in the array of `Renderer`s. ExoPlayer will use the first `Renderer` in the list that supports the input media format. Note: These instructions assume you're using `DefaultTrackSelector`. If you have a custom track selector the choice of `Renderer` is up to your implementation, so you need to make sure you are passing an `LibopusAudioRenderer` to the player, then implement your own logic to use the renderer for a given track. ## Using the module in the demo application To try out playback using the module in the [demo application][], see [enabling extension decoders][]. [demo application]: https://exoplayer.dev/demo-application.html [enabling extension decoders]: https://exoplayer.dev/demo-application.html#enabling-extension-decoders ## Links * [Javadoc][] [Javadoc]: https://exoplayer.dev/doc/reference/index.html