[//]: # (title: Shared mutable state and concurrency)

Coroutines can be executed parallelly using a multi-threaded dispatcher like the [Dispatchers.Default]. It presents
all the usual parallelism problems. The main problem being synchronization of access to **shared mutable state**. 
Some solutions to this problem in the land of coroutines are similar to the solutions in the multi-threaded world, 
but others are unique.

## The problem

Let us launch a hundred coroutines all doing the same action a thousand times. 
We'll also measure their completion time for further comparisons:

```kotlin
suspend fun massiveRun(action: suspend () -> Unit) {
    val n = 100  // number of coroutines to launch
    val k = 1000 // times an action is repeated by each coroutine
    val time = measureTimeMillis {
        coroutineScope { // scope for coroutines 
            repeat(n) {
                launch {
                    repeat(k) { action() }
                }
            }
        }
    }
    println("Completed ${n * k} actions in $time ms")    
}
```

We start with a very simple action that increments a shared mutable variable using 
multi-threaded [Dispatchers.Default].



```kotlin
import kotlinx.coroutines.*
import kotlin.system.*    

suspend fun massiveRun(action: suspend () -> Unit) {
    val n = 100  // number of coroutines to launch
    val k = 1000 // times an action is repeated by each coroutine
    val time = measureTimeMillis {
        coroutineScope { // scope for coroutines 
            repeat(n) {
                launch {
                    repeat(k) { action() }
                }
            }
        }
    }
    println("Completed ${n * k} actions in $time ms")    
}

//sampleStart
var counter = 0

fun main() = runBlocking {
    withContext(Dispatchers.Default) {
        massiveRun {
            counter++
        }
    }
    println("Counter = $counter")
}
//sampleEnd    
```
{kotlin-runnable="true" kotlin-min-compiler-version="1.3"}

> You can get the full code [here](../../kotlinx-coroutines-core/jvm/test/guide/example-sync-01.kt).
>
{type="note"}



What does it print at the end? It is highly unlikely to ever print "Counter = 100000", because a hundred coroutines 
increment the `counter` concurrently from multiple threads without any synchronization.

## Volatiles are of no help

There is a common misconception that making a variable `volatile` solves concurrency problem. Let us try it:



```kotlin
import kotlinx.coroutines.*
import kotlin.system.*

suspend fun massiveRun(action: suspend () -> Unit) {
    val n = 100  // number of coroutines to launch
    val k = 1000 // times an action is repeated by each coroutine
    val time = measureTimeMillis {
        coroutineScope { // scope for coroutines 
            repeat(n) {
                launch {
                    repeat(k) { action() }
                }
            }
        }
    }
    println("Completed ${n * k} actions in $time ms")    
}

//sampleStart
@Volatile // in Kotlin `volatile` is an annotation 
var counter = 0

fun main() = runBlocking {
    withContext(Dispatchers.Default) {
        massiveRun {
            counter++
        }
    }
    println("Counter = $counter")
}
//sampleEnd    
```
{kotlin-runnable="true" kotlin-min-compiler-version="1.3"}

> You can get the full code [here](../../kotlinx-coroutines-core/jvm/test/guide/example-sync-02.kt).
>
{type="note"}



This code works slower, but we still don't get "Counter = 100000" at the end, because volatile variables guarantee
linearizable (this is a technical term for "atomic") reads and writes to the corresponding variable, but
do not provide atomicity of larger actions (increment in our case).

## Thread-safe data structures

The general solution that works both for threads and for coroutines is to use a thread-safe (aka synchronized,
linearizable, or atomic) data structure that provides all the necessary synchronization for the corresponding 
operations that needs to be performed on a shared state. 
In the case of a simple counter we can use `AtomicInteger` class which has atomic `incrementAndGet` operations:



```kotlin
import kotlinx.coroutines.*
import java.util.concurrent.atomic.*
import kotlin.system.*

suspend fun massiveRun(action: suspend () -> Unit) {
    val n = 100  // number of coroutines to launch
    val k = 1000 // times an action is repeated by each coroutine
    val time = measureTimeMillis {
        coroutineScope { // scope for coroutines 
            repeat(n) {
                launch {
                    repeat(k) { action() }
                }
            }
        }
    }
    println("Completed ${n * k} actions in $time ms")    
}

//sampleStart
val counter = AtomicInteger()

fun main() = runBlocking {
    withContext(Dispatchers.Default) {
        massiveRun {
            counter.incrementAndGet()
        }
    }
    println("Counter = $counter")
}
//sampleEnd    
```
{kotlin-runnable="true" kotlin-min-compiler-version="1.3"}

> You can get the full code [here](../../kotlinx-coroutines-core/jvm/test/guide/example-sync-03.kt).
>
{type="note"}



This is the fastest solution for this particular problem. It works for plain counters, collections, queues and other
standard data structures and basic operations on them. However, it does not easily scale to complex
state or to complex operations that do not have ready-to-use thread-safe implementations. 

## Thread confinement fine-grained

_Thread confinement_ is an approach to the problem of shared mutable state where all access to the particular shared
state is confined to a single thread. It is typically used in UI applications, where all UI state is confined to 
the single event-dispatch/application thread. It is easy to apply with coroutines by using a  
single-threaded context. 



```kotlin
import kotlinx.coroutines.*
import kotlin.system.*

suspend fun massiveRun(action: suspend () -> Unit) {
    val n = 100  // number of coroutines to launch
    val k = 1000 // times an action is repeated by each coroutine
    val time = measureTimeMillis {
        coroutineScope { // scope for coroutines 
            repeat(n) {
                launch {
                    repeat(k) { action() }
                }
            }
        }
    }
    println("Completed ${n * k} actions in $time ms")    
}

//sampleStart
val counterContext = newSingleThreadContext("CounterContext")
var counter = 0

fun main() = runBlocking {
    withContext(Dispatchers.Default) {
        massiveRun {
            // confine each increment to a single-threaded context
            withContext(counterContext) {
                counter++
            }
        }
    }
    println("Counter = $counter")
}
//sampleEnd      
```
{kotlin-runnable="true" kotlin-min-compiler-version="1.3"}

> You can get the full code [here](../../kotlinx-coroutines-core/jvm/test/guide/example-sync-04.kt).
>
{type="note"}



This code works very slowly, because it does _fine-grained_ thread-confinement. Each individual increment switches 
from multi-threaded [Dispatchers.Default] context to the single-threaded context using 
[withContext(counterContext)][withContext] block.

## Thread confinement coarse-grained

In practice, thread confinement is performed in large chunks, e.g. big pieces of state-updating business logic
are confined to the single thread. The following example does it like that, running each coroutine in 
the single-threaded context to start with.



```kotlin
import kotlinx.coroutines.*
import kotlin.system.*

suspend fun massiveRun(action: suspend () -> Unit) {
    val n = 100  // number of coroutines to launch
    val k = 1000 // times an action is repeated by each coroutine
    val time = measureTimeMillis {
        coroutineScope { // scope for coroutines 
            repeat(n) {
                launch {
                    repeat(k) { action() }
                }
            }
        }
    }
    println("Completed ${n * k} actions in $time ms")    
}

//sampleStart
val counterContext = newSingleThreadContext("CounterContext")
var counter = 0

fun main() = runBlocking {
    // confine everything to a single-threaded context
    withContext(counterContext) {
        massiveRun {
            counter++
        }
    }
    println("Counter = $counter")
}
//sampleEnd     
```
{kotlin-runnable="true" kotlin-min-compiler-version="1.3"}

> You can get the full code [here](../../kotlinx-coroutines-core/jvm/test/guide/example-sync-05.kt).
>
{type="note"}



This now works much faster and produces correct result.

## Mutual exclusion

Mutual exclusion solution to the problem is to protect all modifications of the shared state with a _critical section_
that is never executed concurrently. In a blocking world you'd typically use `synchronized` or `ReentrantLock` for that.
Coroutine's alternative is called [Mutex]. It has [lock][Mutex.lock] and [unlock][Mutex.unlock] functions to 
delimit a critical section. The key difference is that `Mutex.lock()` is a suspending function. It does not block a thread.

There is also [withLock] extension function that conveniently represents 
`mutex.lock(); try { ... } finally { mutex.unlock() }` pattern:



```kotlin
import kotlinx.coroutines.*
import kotlinx.coroutines.sync.*
import kotlin.system.*

suspend fun massiveRun(action: suspend () -> Unit) {
    val n = 100  // number of coroutines to launch
    val k = 1000 // times an action is repeated by each coroutine
    val time = measureTimeMillis {
        coroutineScope { // scope for coroutines 
            repeat(n) {
                launch {
                    repeat(k) { action() }
                }
            }
        }
    }
    println("Completed ${n * k} actions in $time ms")    
}

//sampleStart
val mutex = Mutex()
var counter = 0

fun main() = runBlocking {
    withContext(Dispatchers.Default) {
        massiveRun {
            // protect each increment with lock
            mutex.withLock {
                counter++
            }
        }
    }
    println("Counter = $counter")
}
//sampleEnd    
```
{kotlin-runnable="true" kotlin-min-compiler-version="1.3"}

> You can get the full code [here](../../kotlinx-coroutines-core/jvm/test/guide/example-sync-06.kt).
>
{type="note"}



The locking in this example is fine-grained, so it pays the price. However, it is a good choice for some situations
where you absolutely must modify some shared state periodically, but there is no natural thread that this state
is confined to.

## Actors

An [actor](https://en.wikipedia.org/wiki/Actor_model) is an entity made up of a combination of a coroutine,
the state that is confined and encapsulated into this coroutine,
and a channel to communicate with other coroutines. A simple actor can be written as a function, 
but an actor with a complex state is better suited for a class. 

There is an [actor] coroutine builder that conveniently combines actor's mailbox channel into its 
scope to receive messages from and combines the send channel into the resulting job object, so that a 
single reference to the actor can be carried around as its handle.

The first step of using an actor is to define a class of messages that an actor is going to process.
Kotlin's [sealed classes](https://kotlinlang.org/docs/reference/sealed-classes.html) are well suited for that purpose.
We define `CounterMsg` sealed class with `IncCounter` message to increment a counter and `GetCounter` message
to get its value. The latter needs to send a response. A [CompletableDeferred] communication
primitive, that represents a single value that will be known (communicated) in the future,
is used here for that purpose.

```kotlin
// Message types for counterActor
sealed class CounterMsg
object IncCounter : CounterMsg() // one-way message to increment counter
class GetCounter(val response: CompletableDeferred) : CounterMsg() // a request with reply
```

Then we define a function that launches an actor using an [actor] coroutine builder:

```kotlin
// This function launches a new counter actor
fun CoroutineScope.counterActor() = actor {
    var counter = 0 // actor state
    for (msg in channel) { // iterate over incoming messages
        when (msg) {
            is IncCounter -> counter++
            is GetCounter -> msg.response.complete(counter)
        }
    }
}
```

The main code is straightforward:



```kotlin
import kotlinx.coroutines.*
import kotlinx.coroutines.channels.*
import kotlin.system.*

suspend fun massiveRun(action: suspend () -> Unit) {
    val n = 100  // number of coroutines to launch
    val k = 1000 // times an action is repeated by each coroutine
    val time = measureTimeMillis {
        coroutineScope { // scope for coroutines 
            repeat(n) {
                launch {
                    repeat(k) { action() }
                }
            }
        }
    }
    println("Completed ${n * k} actions in $time ms")    
}

// Message types for counterActor
sealed class CounterMsg
object IncCounter : CounterMsg() // one-way message to increment counter
class GetCounter(val response: CompletableDeferred) : CounterMsg() // a request with reply

// This function launches a new counter actor
fun CoroutineScope.counterActor() = actor {
    var counter = 0 // actor state
    for (msg in channel) { // iterate over incoming messages
        when (msg) {
            is IncCounter -> counter++
            is GetCounter -> msg.response.complete(counter)
        }
    }
}

//sampleStart
fun main() = runBlocking {
    val counter = counterActor() // create the actor
    withContext(Dispatchers.Default) {
        massiveRun {
            counter.send(IncCounter)
        }
    }
    // send a message to get a counter value from an actor
    val response = CompletableDeferred()
    counter.send(GetCounter(response))
    println("Counter = ${response.await()}")
    counter.close() // shutdown the actor
}
//sampleEnd    
```
{kotlin-runnable="true" kotlin-min-compiler-version="1.3"}

> You can get the full code [here](../../kotlinx-coroutines-core/jvm/test/guide/example-sync-07.kt).
>
{type="note"}



It does not matter (for correctness) what context the actor itself is executed in. An actor is
a coroutine and a coroutine is executed sequentially, so confinement of the state to the specific coroutine
works as a solution to the problem of shared mutable state. Indeed, actors may modify their own private state, 
but can only affect each other through messages (avoiding the need for any locks).

Actor is more efficient than locking under load, because in this case it always has work to do and it does not 
have to switch to a different context at all.

> Note that an [actor] coroutine builder is a dual of [produce] coroutine builder. An actor is associated 
> with the channel that it receives messages from, while a producer is associated with the channel that it 
> sends elements to.
>
{type="note"}




[Dispatchers.Default]: https://kotlinlang.org/api/kotlinx.coroutines/kotlinx-coroutines-core/kotlinx.coroutines/-dispatchers/-default.html
[withContext]: https://kotlinlang.org/api/kotlinx.coroutines/kotlinx-coroutines-core/kotlinx.coroutines/with-context.html
[CompletableDeferred]: https://kotlinlang.org/api/kotlinx.coroutines/kotlinx-coroutines-core/kotlinx.coroutines/-completable-deferred/index.html



[Mutex]: https://kotlinlang.org/api/kotlinx.coroutines/kotlinx-coroutines-core/kotlinx.coroutines.sync/-mutex/index.html
[Mutex.lock]: https://kotlinlang.org/api/kotlinx.coroutines/kotlinx-coroutines-core/kotlinx.coroutines.sync/-mutex/lock.html
[Mutex.unlock]: https://kotlinlang.org/api/kotlinx.coroutines/kotlinx-coroutines-core/kotlinx.coroutines.sync/-mutex/unlock.html
[withLock]: https://kotlinlang.org/api/kotlinx.coroutines/kotlinx-coroutines-core/kotlinx.coroutines.sync/with-lock.html



[actor]: https://kotlinlang.org/api/kotlinx.coroutines/kotlinx-coroutines-core/kotlinx.coroutines.channels/actor.html
[produce]: https://kotlinlang.org/api/kotlinx.coroutines/kotlinx-coroutines-core/kotlinx.coroutines.channels/produce.html