# For more information about using CMake with Android Studio, read the # documentation: https://d.android.com/studio/projects/add-native-code.html # Sets the minimum version of CMake required to build the native library. cmake_minimum_required(VERSION 3.4.1) #PROJECT(wavlib C CXX) #message("CMAKE_CURRENT_LIST_DIR = " ${CMAKE_CURRENT_LIST_DIR}) #message("HOME is " ${HOME}) # SET(NDK "") #message("NDK is " ${NDK}) # compiler flags # -mhard-float -D_NDK_MATH_NO_SOFTFP=1 #SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mhard-float -D_NDK_MATH_NO_SOFTFP=1" ) # Set the path to the Oboe library directory set (OBOE_DIR ../../../../../) message("OBOE_DIR = " + ${OBOE_DIR}) #add_subdirectory(${OBOE_DIR} ./oboe-bin) # include folders include_directories( ${OBOE_DIR}/include ${CMAKE_CURRENT_LIST_DIR} ../../../../shared) # Creates and names a library, sets it as either STATIC # or SHARED, and provides the relative paths to its source code. # You can define multiple libraries, and CMake builds them for you. # Gradle automatically packages shared libraries with your APK. add_library( # Sets the name of the library. parselib # Sets the library as a static library. STATIC # Provides a relative path to your source file(s). # stream ${CMAKE_CURRENT_LIST_DIR}/stream/FileInputStream.cpp ${CMAKE_CURRENT_LIST_DIR}/stream/InputStream.cpp ${CMAKE_CURRENT_LIST_DIR}/stream/MemInputStream.cpp # wav ${CMAKE_CURRENT_LIST_DIR}/wav/AudioEncoding.cpp ${CMAKE_CURRENT_LIST_DIR}/wav/WavChunkHeader.cpp ${CMAKE_CURRENT_LIST_DIR}/wav/WavFmtChunkHeader.cpp ${CMAKE_CURRENT_LIST_DIR}/wav/WavRIFFChunkHeader.cpp ${CMAKE_CURRENT_LIST_DIR}/wav/WavStreamReader.cpp) # Specifies libraries CMake should link to your target library. You # can link multiple libraries, such as libraries you define in this # build script, prebuilt third-party libraries, or system libraries. target_link_libraries( # Specifies the target library. parselib # Links the target library to the log library # included in the NDK. log)