LLVM Dependency
===============

Overview
--------

SwiftShader's [Reactor](Reactor.md) library uses LLVM
as one of its JIT-compiler backends. This page contains notes about building and
upgrading LLVM.

Directory structure
-------------------

The current version of LLVM we use is 10, and can be found in
`third_party/llvm-10.0`.

In this folder you will find the following directories:

*   configs : Contains per-platform headers that LLVM sources include to
    configure the build. These are generated by running `scripts/update.py`
    (more on that below).
*   llvm : Contains a subset of the LLVM source code needed to build the JIT
    support required by SwiftShader.
*   scripts : Contains `update.py`, which is used to update the files in the
    `configs` folder. More on that below.

Updating the current version of LLVM to latest
----------------------------------------------

Updating to the latest version of LLVM can be tricky to do manually, especially
because the [llvm-project repo](https://github.com/llvm/llvm-project) includes
much more than just LLVM (e.g. it includes all the Clang source). Furthermore,
we may have local changes to our copy of LLVM that must be maintained, or at
least considered across updates.

To ease this pain, run the script `third_party/update-llvm-10.sh` on Linux. This
script works by updating a separate branch of SwiftShader, `llvm10-clean`, on
which the latest snapshot of LLVM is fetched and committed, and then this branch
is merged back into `master`. During the merge, if there are conflicts to
resolve because of local changes we've made, these can be resolved in the usual
manner, and the merge can be resumed.

The script is configured to fetch from the branch in `LLVM_REPO_BRANCH`, and
will automatically grab the latest commit on that branch.

Although not always necessary, if there were new configuration variables added
or modified, you may need to run `update.py` as described below. Otherwise, if
all goes well, the update to LLVM can be committed and pushed.

Updating LLVM configuration files
---------------------------------

The script `third_party/llvm-10.0/scripts/update.py` is used to update the
config files in `third_party/llvm-10.0/configs`.

Before running this script, you must make sure to update two variables in it
(and commit this change):

```
# LLVM_BRANCH must match the value of the same variable in third_party/update-llvm-10.sh
LLVM_BRANCH = "release/10.x"

# LLVM_COMMIT must be set to the commit hash that we last updated to when running third_party/update-llvm-10.sh.
# Run 'git show -s origin/llvm10-clean' and look for 'llvm-10-update: ' to retrieve it.
LLVM_COMMIT = "d32170dbd5b0d54436537b6b75beaf44324e0c28"
```

The script takes a platform as argument, and extra CMake args. For example, to
update the Linux configs, run:

```
python3 update.py linux -j 200
```

This script does the following:

*   Clones the LLVM repo and checks out `LLVM_COMMIT` from `LLVM_BRANCH`.
*   Builds LLVM specifically for the target architectures specified in
    `LLVM_TRIPLES` dictionary.
*   Copies the specified platform config files to
    `third_party/llvm-10.0/configs`, applying certain transformations to the
    files, such as undefining macros listed in `LLVM_UNDEF_MACROS` (see the
    `copy_platform_file` function).

Note that certain configuration options depend on the host OS, you will need to
run the script on the right host OS. See the `LLVM_PLATFORM_TO_HOST_SYSTEM`
dictionary for the mapping, which looks like this at the time of this writing:

```
# Mapping of target platform to the host it must be built on
LLVM_PLATFORM_TO_HOST_SYSTEM = {
    'android': 'Linux',
    'darwin': 'Darwin',
    'linux': 'Linux',
    'windows': 'Windows',
    'fuchsia': 'Linux'
}
```

Generally, Windows to build Window, Darwin to build Darwin (MacOS), and Linux
for everything else. Also note that for android and fuchsia, the config is
closest to that of Linux, but you will likely have to manually tweak the configs
(in particular, `configs//include/llvm/Config/config.h`).

Supported platforms, architectures, and build systems
-----------------------------------------------------

SwiftShader is used by many products on many architectures:

*   OS: Windows, Linux, MacOS, Android, Fuchsia
*   Architecture: x64, x86, ARM, ARM64, MIPS, MIPS64
*   Build systems: CMake, GN, Soong, Blaze

Upgrading/updating LLVM usually entails making sure it builds for all of these.