# Regres - SwiftShader automated testing ## Introduction Regres is a collection of tools to perform [dEQP](https://github.com/KhronosGroup/VK-GL-CTS) presubmit and continuous integration testing and code coverage evaluation for SwiftShader. Regres provides: * [Presubmit testing](#presubmit-testing) - An automatic Vulkan dEQP test run for each Gerrit patchset put up for review. * [Continuous integration testing](#daily-run-continuous-integration-testing) - A Vulkan dEQP test run performed against the `master` branch each night. \ This nightly run also produces code coverage information which can be viewed at [swiftshader-regres.github.io/swiftshader-coverage](https://swiftshader-regres.github.io/swiftshader-coverage/). * [Local dEQP test runner](#local-dEQP-test-runner) Provides a local tool for efficiently running a number of dEQP tests based wildcard or regex name matching. The Regres source root directory is at [`/tests/regres/`](https://cs.opensource.google/swiftshader/SwiftShader/+/master:tests/regres/). ## Presubmit testing Regres monitors changes that have been [put up for review with Gerrit](https://swiftshader-review.googlesource.com/q/status:open). Once a new [qualifying](#qualifying) patchset has been found, regres will checkout, build and test the change against the parent changelist. \ Any differences in results are reported as a review comment on the change [[example]](https://swiftshader-review.googlesource.com/c/SwiftShader/+/46369/5#message-4f09ea3e6d01ed94ae26183c8b6c547c90492c12). ### Qualifying As Regres may be running externally authored code on Google hardware, Regres will only test a change if it is authored by or reviewed by a Googler. Only the most recent patchset of a change will be tested. If a new patchset is pushed while the previous is currently being tested, then testing will continue to completion and the previous patchsets will be posted, and the new patchset will be queued for testing. ### Prioritization At the time of writing a Regres presubmit run takes a little over 20 minutes to complete, and there is a single Regres machine servicing all changes. To keep Regres responsive, changes are prioritized based on their 'readiness to land', which is determined by the change's `Kokoro-Presubmit`, `Code-Review` and `Presubmit-Ready` Gerrit labels. ### Test Filtering By default, Regres will run all the test lists declared in the [`/tests/regres/ci-tests.json`](https://cs.opensource.google/swiftshader/SwiftShader/+/master:tests/regres/ci-tests.json) file.\ As new functionally is being implemented, the test lists in `ci-tests.json` may reference known-passing test lists updated by the [daily run](#daily-run-continuous-integration-testing), so that failing tests for incomplete functionality are skipped, but tests that pass for new functionality *are tested* to ensure they do not regres. Additional tests names found in the files referenced by [`/tests/regres/full-tests.json`](https://cs.opensource.google/swiftshader/SwiftShader/+/master:tests/regres/full-tests.json) can be explicitly included in the change's presubmit run by including a line in the change description with the signature: ```text Test: ``` `` can be a single dEQP test name, or you can use wildcards [as documented here](https://golang.org/pkg/path/filepath/#Match). You can repeat `Test:` as many times as you like. `Tests:` is also acccepted. [For example](https://swiftshader-review.googlesource.com/c/SwiftShader/+/26574): ```text Add support for OpLogicalEqual, OpLogicalNotEqual Test: dEQP-VK.glsl.operator.bool_compare.* Test: dEQP-VK.glsl.operator.binary_operator.equal.* Test: dEQP-VK.glsl.operator.binary_operator.not_equal.* Bug: b/126870789 Change-Id: I9d33444d67792274d8027b7d1632235533cfc079 ``` ## Daily-run continuous integration testing Once a day, regres will also test another set of tests from [`/tests/regres/full-tests.json`](https://cs.opensource.google/swiftshader/SwiftShader/+/master:tests/regres/full-tests.json), and post the test result lists as a Gerrit changelist [[example]](https://swiftshader-review.googlesource.com/c/SwiftShader/+/46448). The daily run also performs code coverage instrumentation per dEQP test, automatically uploading the results of all the dEQP tests to the viewer at [swiftshader-regres.github.io/swiftshader-coverage](https://swiftshader-regres.github.io/swiftshader-coverage/). ## Local dEQP test runner Regres also provides a multi-threaded, [process sandboxed](#process-sandboxing), local dEQP test runner with a wild-card / regex based test name matcher. The local test runner can be run with: [`/tests/regres/run_testlist.sh`](https://cs.opensource.google/swiftshader/SwiftShader/+/master:tests/regres/run_testlist.sh) `--deqp-vk= [--filter=]` `` can be a single dEQP test name, or you can use wildcards [as documented here](https://golang.org/pkg/path/filepath/#Match). Alternatively, start with a `/` to use a regex filter. Other useful flags: ```text -limit int only run a maximum of this number of tests -no-results disable generation of results.json file -output string path to an output JSON results file (default "results.json") -shuffle shuffle tests -test-list string path to a test list file (default "vk-master-PASS.txt") ``` Run [`/tests/regres/run_testlist.sh`](https://cs.opensource.google/swiftshader/SwiftShader/+/master:tests/regres/run_testlist.sh) with `--help` to see all available flags. ## Process sandboxing Regres will run each dEQP test in a separate process to prevent state leakage between tests. Tests are run concurrently, and crashing processes will not take down the test runner. Some dEQP tests are known to perform excessive memory allocations (i.e. keep allocating until no more can be claimed from the OS). \ In order to prevent a single test starving other test processes of memory, each process is restricted to a fraction of the system's memory using [linux resource limits](https://man7.org/linux/man-pages/man2/getrlimit.2.html). Tests may also deadlock, so each test process has a time limit before they are automatically killed. ## Implementation details ### Presubmit & daily run process Regres runs until stopped, and will: * Download a known compatible version of Clang to a cache directory. This will be used for all compilation stages below. * Periodically poll Gerrit for recently opened changes * Periodically query Gerrit for details about each tracked change, determining [whether it should be tested](#qualifying), and determine its current [priority](#prioritization). * A qualifying change with the highest priority will be picked, and the following is performed for the change: 1. The change is `git fetch`ed into a temporary directory. 2. If not already cached, the dEQP version described in the change's [`/tests/regres/deqp.json`](https://cs.opensource.google/swiftshader/SwiftShader/+/master:tests/regres/deqp.json) file is downloaded and built the into a cached directory. 3. The source for the change is built into a temporary build directory. 4. The built dEQP binaries are used to test the change. The full test results are stored in a cached directory. 5. If the parent change's test results aren't already cached, then steps 3 and 4 are repeated for the parent change. 6. The results of the two changes are diffed, and the results of the diff are posted to the change as a Gerrit review comment. * The above is repeated until it is time to perform a daily run, upon which: 1. The `HEAD` change of `master` is fetched into a temporary directory. 2. If not already cached, the dEQP version described in the change's [`/tests/regres/deqp.json`](https://cs.opensource.google/swiftshader/SwiftShader/+/master:tests/regres/deqp.json) file is downloaded and built the into a cached directory. 3. The `HEAD` change is built into a temporary directory, optionally with code coverage instrumenting. 4. The build dEQP binaries are used to test the change. The full test results are stored in a cached directory, and the each test is binned by status and written to the [`/tests/regres/testlists`](https://cs.opensource.google/swiftshader/SwiftShader/+/master:tests/regres/testlists) directory. 5. A new Gerrit change is created containing the updated test lists and put up for review, along with a summary of test result changes [[example]](https://swiftshader-review.googlesource.com/c/SwiftShader/+/46448). If there's an existing daily test change up for review then this is reused instead of creating another. 6. If the build included code coverage instrumentation, then the coverage results are collated from all test runs, processed and compressed, and uploaded to [github.com/swiftshader-regres/swiftshader-coverage](https://github.com/swiftshader-regres/swiftshader-coverage) which is immediately reflected at [swiftshader-regres.github.io/swiftshader-coverage](https://swiftshader-regres.github.io/swiftshader-coverage). This process is [described in more detail below](#code-coverage). 7. Stages 3 - 5 are repeated for both the LLVM and Subzero backends. ### Caching The cache directory is heavily used to avoid duplicated work. For example, it is common for patchsets to be repeatedly pushed with the same parent change, so the test results of the parent can be calculated once and stored. A tested patchset that is merged into master would also be cached when used as a parent of another change. The cache needs to consider more than just the change identifier as the cache-key for storing and retrieving data. Both the test lists and version of dEQP used are dictated by the change being tested, and so both used as part of the cache key. ### Vulkan Loader usage Applications make use of the Vulkan API by loading the [Vulkan Loader](https://github.com/KhronosGroup/Vulkan-Loader) library (`libvulkan.so.1` on Linux), which enumerates available Vulkan implementations (typically GPUs and their drivers) before an actual 'instance' is created to communicate with a specific Installable Client Driver (ICD). However, SwiftShader can build into libvulkan.so.1 itself, which implements the same API entry functions as the Vulkan Loader. Regres by default will make dEQP load this SwiftShader library instead of the system's Vulkan Loader. It ensures test results are independent of the system's Vulkan setup. To override this, one can set LD_LIBRARY_PATH to point to the location of a Loader's libvulkan.so.1. ### Code coverage The [daily run](#daily-run-continuous-integration-testing) produces code coverage information that can be examined for each individual dEQP test at [swiftshader-regres.github.io/swiftshader-coverage](https://swiftshader-regres.github.io/swiftshader-coverage/). The process for generating this information is complex, and is described in detail below: #### Per-test generation Code coverage instrumentation is generated with [clang's `--coverage`](https://clang.llvm.org/docs/SourceBasedCodeCoverage.html) functionality. This compiler option is enabled by using SwiftShader's `SWIFTSHADER_EMIT_COVERAGE` CMake flag. Each dEQP test process is run with a unique `LLVM_PROFILE_FILE` environment variable value which dictates where the process writes its raw coverage profile file. Each process gets a different path so that we can emit coverage from multiple, concurrent dEQP test processes. #### Parsing [Clang provides two tools](https://clang.llvm.org/docs/SourceBasedCodeCoverage.html#creating-coverage-reports) for processing coverage data: * `llvm-profdata` indexes the raw `.profraw` coverage profile file and emits a `.profdata` file. * `llvm-cov` further processes the `.profdata` file into something human readable or machine parsable. `llvm-cov` provides many options, including emitting an pretty HTML file, but is remarkably slow at producing easily machine-parsable data. Fortunately the core of `llvm-cov` is [a few hundreds of lines of code](https://github.com/llvm/llvm-project/tree/master/llvm/tools/llvm-cov), as it relies on LLVM libraries to do the heavy lifting. Regres replaces `llvm-cov` with ["`turbo-cov`"](https://cs.opensource.google/swiftshader/SwiftShader/+/master:tests/regres/cov/turbo-cov/) which efficiently converts a `.profdata` into a simple binary stream which can be consumed by Regres. #### Processing At the time of writing there are over 560,000 individual dEQP tests, and around 176,000 lines of C++ code in [`/src`](https://cs.opensource.google/swiftshader/SwiftShader/+/master:src/). If you used 1 bit for each source line, per-line source coverage for all dEQP tests would require over 11GiB of storage. That's just for one snapshot. The processing and compression schemes described below reduces this down to around 10 MiB (~1100x reduction in size), and supports sub-line coverage scopes. ##### Spans Code coverage information is described in spans. A span is a described as an interval of source locations, where a location is a line-column pair: ```go type Location struct { Line, Column int } type Span struct { Start, End Location } ``` ##### Test tree construction Each dEQP test is uniquely identified by a fully qualified name. Each test belongs to a group, and that group may be nested within any number of parent groups. The groups are described in the test name, using dots (`.`) to delimit the groups and leaf test name. For example, the fully qualified test name: `dEQP-VK.fragment_shader_interlock.basic.discard.ssbo.sample_unordered.4xaa.sample_shading.16x16` Can be broken down into the following groups and test name: ```text dEQP-VK <-- root group name ╰ fragment_shader_interlock ╰ basic.discard ╰ ssbo ╰ sample_unordered ╰ 4xaa ╰ sample_shading ╰ 16x16 <-- leaf test name ``` Breaking down fully qualified test names into groups provide a natural way to structure coverage data, as tests of the same group are likely to have similar coverage spans. So, for each source file in the codebase, we create a tree with test groups as non-leaf nodes, and tests as leaf nodes. For example, given the following test list: ```text a.b.d.h a.b.d.i.n a.b.d.i.o a.b.e.j a.b.e.k.p a.b.e.k.q a.c.f a.c.g.l.r a.c.g.m ``` We would construct the following tree: ```text a ╭──────┴──────╮ b c ╭───┴───╮ ╭───┴───╮ d e f g ╭─┴─╮ ╭─┴─╮ ╭─┴─╮ h i j k l m ╭┴╮ ╭┴╮ │ n o p q r ``` Each leaf node in this tree (`h`, `n`, `o`, `j`, `p`, `q`, `f`, `r`, `m`) represent a test, and non-leaf nodes (`a`, `b`, `c`, `d`, `e`, `g`, `i`, `k`, `l`) are a groups. To begin, we create a test tree structure, and associate the full list of test coverage spans with every leaf node (test) in this tree. This data structure hasn't given us any compression benefits yet, but we can now do a few tricks to dramatically reduce number of spans needed to describe the graph: ##### Optimization 1: Common span promotion The first compression scheme is to promote common spans up the tree when they are common for all children. This will reduce the number of spans needed to be encoded in the final file. For example, if the test group `a` has 4 children that all share the same span `X`: ```text a ╭───┬─┴─┬───╮ b c d e [X,Y] [X] [X] [X,Z] ``` Then span `X` can be promoted up to `a`: ```text [X] a ╭───┬─┴─┬───╮ b c d e [Y] [] [] [Z] ``` ##### Optimization 2: Span XOR promotion This idea can be extended further, by not requiring all the children to share the same span before promotion. If **most** child nodes share the same span, we can still promote the span, but this time we **remove** the span from the children **if they had it**, and **add** the span to children **if they didn't have it**. For example, if the test group `a` has 4 children with 3 that share the span `X`: ```text a ╭───┬─┴─┬───╮ b c d e [X,Y] [X] [] [X,Z] ``` Then span `X` can be promoted up to `a` by flipping the presence of `X` on the child nodes: ```text [X] a ╭───┬─┴─┬───╮ b c d e [Y] [] [X] [Z] ``` This process repeats up the tree. With this optimization applied, we now need to traverse the tree from root to leaf in order to know whether a given span is in use for the leaf node (test): * If the span is encountered an **odd** number of times during traversal, then the span is **covered**. * If the span is encountered an **even** number of times during traversal, then the span is **not covered**. See [`tests/regres/cov/coverage_test.go`](https://cs.opensource.google/swiftshader/SwiftShader/+/master:tests/regres/cov/coverage_test.go) for more examples of this optimization. ##### Optimization 3: Common span grouping With real world data, we encounter groups of spans that are commonly found together. To further reduce coverage data, the whole graph is scanned for common span patterns, and are indexed by each tree node. The XOR'ing of spans as described above is performed as if the spans were not grouped. ##### Optimization 4: Lookup tables All spans, span-groups and strings are stored in de-duplicated tables, and are indexed wherever possible. The final serialization is performed by [`tests/regres/cov/serialization.go`](https://cs.opensource.google/swiftshader/SwiftShader/+/master:tests/regres/cov/serialization.go). ##### Optimization 5: zlib compression The coverage data is encoded into JSON for parsing by the web page. Before writing the JSON file, the text data is zlib compressed. #### Presentation The zlib-compressed JSON coverage data is decompressed using [`pako`](https://github.com/nodeca/pako), and consumed by some [vanilla JavaScript](https://github.com/swiftshader-regres/swiftshader-coverage/blob/gh-pages/index.html). [`codemirror`](https://codemirror.net/) is used to perform coverage span and C++ syntax highlighting