# Issue 340: Cube map corner texel selection dEQP-VK.pipeline.sampler.view_type.cube.format.r5g6b5_unorm_pack16.mag_filter.linear # b/112540895: Compile time is still unreasonable on low-end parts, revisit for Q dEQP-VK.ubo.random.all_shared_buffer.48 # Not in 1.1.3 khronos mustpass dEQP-VK.glsl.texture_functions.texturegrad.sparse_samplercubeshadow_fragment dEQP-VK.glsl.texture_functions.texturegrad.sparse_samplercubeshadow_vertex # b/135200048: Compile time is unreasonable on low-end parts, revisit for R dEQP-VK.ssbo.layout.random.scalar.75 # b/156595708: Randomly generated shader is unusually large compared to the others. dEQP-VK.ssbo.phys.layout.random.16bit.scalar.13 # b/247790961: Test violates VUID-VkRenderPassBeginInfo-framebuffer-03216 dEQP-VK.renderpass2.depth_stencil_resolve.*separate_layouts.* # b/256522416: Previous test code is producing undefined behaviors, and latest test code is causing pixel6 to crash dEQP-VK.memory.device_memory_report.vk_device_memory.allocation_failed