# ExoPlayer AV1 extension # The AV1 extension provides `Libgav1VideoRenderer`, which uses libgav1 native library to decode AV1 videos. ## License note ## Please note that whilst the code in this repository is licensed under [Apache 2.0][], using this extension also requires building and including one or more external libraries as described below. These are licensed separately. [Apache 2.0]: https://github.com/google/ExoPlayer/blob/release-v2/LICENSE ## Build instructions (Linux, macOS) ## To use this extension you need to clone the ExoPlayer repository and depend on its modules locally. Instructions for doing this can be found in ExoPlayer's [top level README][]. In addition, it's necessary to fetch cpu_features library and libgav1 with its dependencies as follows: * Set the following environment variables: ``` cd "" EXOPLAYER_ROOT="$(pwd)" AV1_EXT_PATH="${EXOPLAYER_ROOT}/extensions/av1/src/main" ``` * Fetch cpu_features library: ``` cd "${AV1_EXT_PATH}/jni" && \ git clone https://github.com/google/cpu_features ``` * Fetch libgav1: ``` cd "${AV1_EXT_PATH}/jni" && \ git clone https://chromium.googlesource.com/codecs/libgav1 libgav1 ``` * Fetch Abseil: ``` cd "${AV1_EXT_PATH}/jni/libgav1" && \ git clone https://github.com/abseil/abseil-cpp.git third_party/abseil-cpp ``` * [Install CMake][]. Having followed these steps, gradle will build the extension automatically when run on the command line or via Android Studio, using [CMake][] and [Ninja][] to configure and build libgav1 and the extension's [JNI wrapper library][]. [top level README]: https://github.com/google/ExoPlayer/blob/release-v2/README.md [Install CMake]: https://developer.android.com/studio/projects/install-ndk [CMake]: https://cmake.org/ [Ninja]: https://ninja-build.org [JNI wrapper library]: https://github.com/google/ExoPlayer/blob/release-v2/extensions/av1/src/main/jni/gav1_jni.cc ## Build instructions (Windows) ## We do not provide support for building this extension on Windows, however it should be possible to follow the Linux instructions in [Windows PowerShell][]. [Windows PowerShell]: https://docs.microsoft.com/en-us/powershell/scripting/getting-started/getting-started-with-windows-powershell ## Using the extension ## Once you've followed the instructions above to check out, build and depend on the extension, the next step is to tell ExoPlayer to use `Libgav1VideoRenderer`. How you do this depends on which player API you're using: * If you're passing a `DefaultRenderersFactory` to `SimpleExoPlayer.Builder`, you can enable using the extension by setting the `extensionRendererMode` parameter of the `DefaultRenderersFactory` constructor to `EXTENSION_RENDERER_MODE_ON`. This will use `Libgav1VideoRenderer` for playback if `MediaCodecVideoRenderer` doesn't support decoding the input AV1 stream. Pass `EXTENSION_RENDERER_MODE_PREFER` to give `Libgav1VideoRenderer` priority over `MediaCodecVideoRenderer`. * If you've subclassed `DefaultRenderersFactory`, add a `Libvgav1VideoRenderer` to the output list in `buildVideoRenderers`. ExoPlayer will use the first `Renderer` in the list that supports the input media format. * If you've implemented your own `RenderersFactory`, return a `Libgav1VideoRenderer` instance from `createRenderers`. ExoPlayer will use the first `Renderer` in the returned array that supports the input media format. * If you're using `ExoPlayer.Builder`, pass a `Libgav1VideoRenderer` in the array of `Renderer`s. ExoPlayer will use the first `Renderer` in the list that supports the input media format. Note: These instructions assume you're using `DefaultTrackSelector`. If you have a custom track selector the choice of `Renderer` is up to your implementation. You need to make sure you are passing a `Libgav1VideoRenderer` to the player and then you need to implement your own logic to use the renderer for a given track. ## Using the extension in the demo application ## To try out playback using the extension in the [demo application][], see [enabling extension decoders][]. [demo application]: https://exoplayer.dev/demo-application.html [enabling extension decoders]: https://exoplayer.dev/demo-application.html#enabling-extension-decoders ## Rendering options ## There are two possibilities for rendering the output `Libgav1VideoRenderer` gets from the libgav1 decoder: * GL rendering using GL shader for color space conversion * If you are using `SimpleExoPlayer` with `PlayerView`, enable this option by setting `surface_type` of `PlayerView` to be `video_decoder_gl_surface_view`. * Otherwise, enable this option by sending `Libgav1VideoRenderer` a message of type `C.MSG_SET_VIDEO_DECODER_OUTPUT_BUFFER_RENDERER` with an instance of `VideoDecoderOutputBufferRenderer` as its object. * Native rendering using `ANativeWindow` * If you are using `SimpleExoPlayer` with `PlayerView`, this option is enabled by default. * Otherwise, enable this option by sending `Libgav1VideoRenderer` a message of type `C.MSG_SET_SURFACE` with an instance of `SurfaceView` as its object. Note: Although the default option uses `ANativeWindow`, based on our testing the GL rendering mode has better performance, so should be preferred ## Links ## * [Javadoc][]: Classes matching `com.google.android.exoplayer2.ext.av1.*` belong to this module. [Javadoc]: https://exoplayer.dev/doc/reference/index.html