# ExoPlayer VP9 extension # The VP9 extension provides `LibvpxVideoRenderer`, which uses libvpx (the VPx decoding library) to decode VP9 video. ## License note ## Please note that whilst the code in this repository is licensed under [Apache 2.0][], using this extension also requires building and including one or more external libraries as described below. These are licensed separately. [Apache 2.0]: https://github.com/google/ExoPlayer/blob/release-v2/LICENSE ## Build instructions (Linux, macOS) ## To use this extension you need to clone the ExoPlayer repository and depend on its modules locally. Instructions for doing this can be found in ExoPlayer's [top level README][]. In addition, it's necessary to build the extension's native components as follows: * Set the following environment variables: ``` cd "" EXOPLAYER_ROOT="$(pwd)" VP9_EXT_PATH="${EXOPLAYER_ROOT}/extensions/vp9/src/main" ``` * Download the [Android NDK][] and set its location in an environment variable. This build configuration has been tested on NDK r20. ``` NDK_PATH="" ``` * Fetch libvpx: ``` cd "${VP9_EXT_PATH}/jni" && \ git clone https://chromium.googlesource.com/webm/libvpx libvpx ``` * Checkout the appropriate branch of libvpx (the scripts and makefiles bundled in this repo are known to work only at specific versions of the library - we will update this periodically as newer versions of libvpx are released): ``` cd "${VP9_EXT_PATH}/jni/libvpx" && \ git checkout tags/v1.8.0 -b v1.8.0 ``` * Run a script that generates necessary configuration files for libvpx: ``` cd ${VP9_EXT_PATH}/jni && \ ./generate_libvpx_android_configs.sh ``` * Build the JNI native libraries from the command line: ``` cd "${VP9_EXT_PATH}"/jni && \ ${NDK_PATH}/ndk-build APP_ABI=all -j4 ``` [top level README]: https://github.com/google/ExoPlayer/blob/release-v2/README.md [Android NDK]: https://developer.android.com/tools/sdk/ndk/index.html ## Build instructions (Windows) ## We do not provide support for building this extension on Windows, however it should be possible to follow the Linux instructions in [Windows PowerShell][]. [Windows PowerShell]: https://docs.microsoft.com/en-us/powershell/scripting/getting-started/getting-started-with-windows-powershell ## Notes ## * Every time there is a change to the libvpx checkout: * Android config scripts should be re-generated by running `generate_libvpx_android_configs.sh` * Clean and re-build the project. * If you want to use your own version of libvpx, place it in `${VP9_EXT_PATH}/jni/libvpx`. Please note that `generate_libvpx_android_configs.sh` and the makefiles may need to be modified to work with arbitrary versions of libvpx. ## Using the extension ## Once you've followed the instructions above to check out, build and depend on the extension, the next step is to tell ExoPlayer to use `LibvpxVideoRenderer`. How you do this depends on which player API you're using: * If you're passing a `DefaultRenderersFactory` to `SimpleExoPlayer.Builder`, you can enable using the extension by setting the `extensionRendererMode` parameter of the `DefaultRenderersFactory` constructor to `EXTENSION_RENDERER_MODE_ON`. This will use `LibvpxVideoRenderer` for playback if `MediaCodecVideoRenderer` doesn't support decoding the input VP9 stream. Pass `EXTENSION_RENDERER_MODE_PREFER` to give `LibvpxVideoRenderer` priority over `MediaCodecVideoRenderer`. * If you've subclassed `DefaultRenderersFactory`, add a `LibvpxVideoRenderer` to the output list in `buildVideoRenderers`. ExoPlayer will use the first `Renderer` in the list that supports the input media format. * If you've implemented your own `RenderersFactory`, return a `LibvpxVideoRenderer` instance from `createRenderers`. ExoPlayer will use the first `Renderer` in the returned array that supports the input media format. * If you're using `ExoPlayer.Builder`, pass a `LibvpxVideoRenderer` in the array of `Renderer`s. ExoPlayer will use the first `Renderer` in the list that supports the input media format. Note: These instructions assume you're using `DefaultTrackSelector`. If you have a custom track selector the choice of `Renderer` is up to your implementation, so you need to make sure you are passing an `LibvpxVideoRenderer` to the player, then implement your own logic to use the renderer for a given track. ## Using the extension in the demo application ## To try out playback using the extension in the [demo application][], see [enabling extension decoders][]. [demo application]: https://exoplayer.dev/demo-application.html [enabling extension decoders]: https://exoplayer.dev/demo-application.html#enabling-extension-decoders ## Rendering options ## There are two possibilities for rendering the output `LibvpxVideoRenderer` gets from the libvpx decoder: * GL rendering using GL shader for color space conversion * If you are using `SimpleExoPlayer` with `PlayerView`, enable this option by setting `surface_type` of `PlayerView` to be `video_decoder_gl_surface_view`. * Otherwise, enable this option by sending `LibvpxVideoRenderer` a message of type `C.MSG_SET_VIDEO_DECODER_OUTPUT_BUFFER_RENDERER` with an instance of `VideoDecoderOutputBufferRenderer` as its object. * Native rendering using `ANativeWindow` * If you are using `SimpleExoPlayer` with `PlayerView`, this option is enabled by default. * Otherwise, enable this option by sending `LibvpxVideoRenderer` a message of type `C.MSG_SET_SURFACE` with an instance of `SurfaceView` as its object. Note: Although the default option uses `ANativeWindow`, based on our testing the GL rendering mode has better performance, so should be preferred. ## Links ## * [Javadoc][]: Classes matching `com.google.android.exoplayer2.ext.vp9.*` belong to this module. [Javadoc]: https://exoplayer.dev/doc/reference/index.html