# ExoPlayer AV1 module The AV1 module provides `Libgav1VideoRenderer`, which uses libgav1 native library to decode AV1 videos. ## License note Please note that whilst the code in this repository is licensed under [Apache 2.0][], using this module also requires building and including one or more external libraries as described below. These are licensed separately. [Apache 2.0]: https://github.com/google/ExoPlayer/blob/release-v2/LICENSE ## Build instructions (Linux, macOS) To use the module you need to clone this GitHub project and depend on its modules locally. Instructions for doing this can be found in the [top level README][]. In addition, it's necessary to fetch cpu_features library and libgav1 with its dependencies as follows: * Set the following environment variables: ``` cd "" AV1_MODULE_PATH="$(pwd)/extensions/av1/src/main" ``` * Fetch cpu_features library: ``` cd "${AV1_MODULE_PATH}/jni" && \ git clone https://github.com/google/cpu_features ``` * Fetch libgav1: ``` cd "${AV1_MODULE_PATH}/jni" && \ git clone https://chromium.googlesource.com/codecs/libgav1 ``` * Fetch Abseil: ``` cd "${AV1_MODULE_PATH}/jni/libgav1" && \ git clone https://github.com/abseil/abseil-cpp.git third_party/abseil-cpp ``` * [Install CMake][]. Having followed these steps, gradle will build the module automatically when run on the command line or via Android Studio, using [CMake][] and [Ninja][] to configure and build libgav1 and the module's [JNI wrapper library][]. [top level README]: https://github.com/google/ExoPlayer/blob/release-v2/README.md [Install CMake]: https://developer.android.com/studio/projects/install-ndk [CMake]: https://cmake.org/ [Ninja]: https://ninja-build.org [JNI wrapper library]: https://github.com/google/ExoPlayer/blob/release-v2/extensions/av1/src/main/jni/gav1_jni.cc ## Build instructions (Windows) We do not provide support for building this module on Windows, however it should be possible to follow the Linux instructions in [Windows PowerShell][]. [Windows PowerShell]: https://docs.microsoft.com/en-us/powershell/scripting/getting-started/getting-started-with-windows-powershell ## Using the module Once you've followed the instructions above to check out, build and depend on the module, the next step is to tell ExoPlayer to use `Libgav1VideoRenderer`. How you do this depends on which player API you're using: * If you're passing a `DefaultRenderersFactory` to `ExoPlayer.Builder`, you can enable using the module by setting the `extensionRendererMode` parameter of the `DefaultRenderersFactory` constructor to `EXTENSION_RENDERER_MODE_ON`. This will use `Libgav1VideoRenderer` for playback if `MediaCodecVideoRenderer` doesn't support decoding the input AV1 stream. Pass `EXTENSION_RENDERER_MODE_PREFER` to give `Libgav1VideoRenderer` priority over `MediaCodecVideoRenderer`. * If you've subclassed `DefaultRenderersFactory`, add a `Libvgav1VideoRenderer` to the output list in `buildVideoRenderers`. ExoPlayer will use the first `Renderer` in the list that supports the input media format. * If you've implemented your own `RenderersFactory`, return a `Libgav1VideoRenderer` instance from `createRenderers`. ExoPlayer will use the first `Renderer` in the returned array that supports the input media format. * If you're using `ExoPlayer.Builder`, pass a `Libgav1VideoRenderer` in the array of `Renderer`s. ExoPlayer will use the first `Renderer` in the list that supports the input media format. Note: These instructions assume you're using `DefaultTrackSelector`. If you have a custom track selector the choice of `Renderer` is up to your implementation. You need to make sure you are passing a `Libgav1VideoRenderer` to the player and then you need to implement your own logic to use the renderer for a given track. ## Using the module in the demo application To try out playback using the module in the [demo application][], see [enabling extension decoders][]. [demo application]: https://exoplayer.dev/demo-application.html [enabling extension decoders]: https://exoplayer.dev/demo-application.html#enabling-extension-decoders ## Rendering options There are two possibilities for rendering the output `Libgav1VideoRenderer` gets from the libgav1 decoder: * GL rendering using GL shader for color space conversion * If you are using `ExoPlayer` with `PlayerView` or `StyledPlayerView`, enable this option by setting `surface_type` of view to be `video_decoder_gl_surface_view`. * Otherwise, enable this option by sending `Libgav1VideoRenderer` a message of type `Renderer.MSG_SET_VIDEO_OUTPUT` with an instance of `VideoDecoderOutputBufferRenderer` as its object. `VideoDecoderGLSurfaceView` is the concrete `VideoDecoderOutputBufferRenderer` implementation used by `PlayerView` and `StyledPlayerView`. * Native rendering using `ANativeWindow` * If you are using `ExoPlayer` with `PlayerView` or `StyledPlayerView`, this option is enabled by default. * Otherwise, enable this option by sending `Libgav1VideoRenderer` a message of type `Renderer.MSG_SET_VIDEO_OUTPUT` with an instance of `SurfaceView` as its object. Note: Although the default option uses `ANativeWindow`, based on our testing the GL rendering mode has better performance, so should be preferred ## Links * [Javadoc][] [Javadoc]: https://exoplayer.dev/doc/reference/index.html