**iolib** ========== Classes for playing audio data. ## Abstract (Oboe) **iolib** contains classes implementing streaming audio playback and mixing from multiple sources. It's purpose is to demonstrate best practices and provide reusable code. Note: the more general name of "iolib" was chosen since it is presumed that this project will eventually implement audio capture capability. **iolib** is written in C++ and is intended to be called from Android native code. It is implemented as a static library. # **iolib** project structure * player Contains classes to support streaming playback from (potentially) multiple audio sources. ## player classes ### DataSource Declares the basic interface for audio data sources. ### SampleSource Extends the `DataSource` interface for audio data coming from SampleBuffer objects. ### OneShotSampleSource Extends `SampleSource` to provide data that plays through it's `SampleBuffer` and then provides silence, (i.e. a non-looping sample) ### SampleBuffer Loads and holds (in memory) audio sample data and provides read-only access to that data. ### SimpleMultiPlayer Implements an Oboe audio stream into which it mixes audio from some number of `SampleSource`s. This class demonstrates: * Creation and lifetime management of an Oboe audio stream (`ManagedStream`) * Logic for an Oboe `AudioStreamCallback` interface. * Logic for handling streaming restart on error (i.e. playback device changes)