Google Play Game Services Publishing API . leaderboardConfigurations

Instance Methods

close()

Close httplib2 connections.

delete(leaderboardId, x__xgafv=None)

Delete the leaderboard configuration with the given ID.

get(leaderboardId, x__xgafv=None)

Retrieves the metadata of the leaderboard configuration with the given ID.

insert(applicationId, body=None, x__xgafv=None)

Insert a new leaderboard configuration in this application.

list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)

Returns a list of the leaderboard configurations in this application.

list_next(previous_request, previous_response)

Retrieves the next page of results.

update(leaderboardId, body=None, x__xgafv=None)

Update the metadata of the leaderboard configuration with the given ID.

Method Details

close()
Close httplib2 connections.
delete(leaderboardId, x__xgafv=None)
Delete the leaderboard configuration with the given ID.

Args:
  leaderboardId: string, The ID of the leaderboard. (required)
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format
get(leaderboardId, x__xgafv=None)
Retrieves the metadata of the leaderboard configuration with the given ID.

Args:
  leaderboardId: string, The ID of the leaderboard. (required)
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # An leaderboard configuration resource.
  "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
    "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
    "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
      "translations": [ # The locale strings.
        { # A localized string resource.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
          "locale": "A String", # The locale string.
          "value": "A String", # The string value.
        },
      ],
    },
    "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
      "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
      "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
      "numberFormatType": "A String", # The formatting for the number.
      "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
        "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
      },
    },
    "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
  },
  "id": "A String", # The ID of the leaderboard.
  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
  "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
    "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
    "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
      "translations": [ # The locale strings.
        { # A localized string resource.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
          "locale": "A String", # The locale string.
          "value": "A String", # The string value.
        },
      ],
    },
    "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
      "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
      "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
      "numberFormatType": "A String", # The formatting for the number.
      "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
        "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
      },
    },
    "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
  },
  "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
  "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
  "scoreOrder": "A String",
  "token": "A String", # The token for this resource.
}
insert(applicationId, body=None, x__xgafv=None)
Insert a new leaderboard configuration in this application.

Args:
  applicationId: string, The application ID from the Google Play developer console. (required)
  body: object, The request body.
    The object takes the form of:

{ # An leaderboard configuration resource.
  "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
    "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
    "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
      "translations": [ # The locale strings.
        { # A localized string resource.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
          "locale": "A String", # The locale string.
          "value": "A String", # The string value.
        },
      ],
    },
    "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
      "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
      "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
      "numberFormatType": "A String", # The formatting for the number.
      "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
        "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
      },
    },
    "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
  },
  "id": "A String", # The ID of the leaderboard.
  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
  "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
    "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
    "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
      "translations": [ # The locale strings.
        { # A localized string resource.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
          "locale": "A String", # The locale string.
          "value": "A String", # The string value.
        },
      ],
    },
    "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
      "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
      "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
      "numberFormatType": "A String", # The formatting for the number.
      "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
        "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
      },
    },
    "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
  },
  "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
  "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
  "scoreOrder": "A String",
  "token": "A String", # The token for this resource.
}

  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # An leaderboard configuration resource.
  "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
    "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
    "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
      "translations": [ # The locale strings.
        { # A localized string resource.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
          "locale": "A String", # The locale string.
          "value": "A String", # The string value.
        },
      ],
    },
    "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
      "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
      "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
      "numberFormatType": "A String", # The formatting for the number.
      "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
        "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
      },
    },
    "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
  },
  "id": "A String", # The ID of the leaderboard.
  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
  "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
    "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
    "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
      "translations": [ # The locale strings.
        { # A localized string resource.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
          "locale": "A String", # The locale string.
          "value": "A String", # The string value.
        },
      ],
    },
    "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
      "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
      "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
      "numberFormatType": "A String", # The formatting for the number.
      "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
        "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
      },
    },
    "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
  },
  "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
  "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
  "scoreOrder": "A String",
  "token": "A String", # The token for this resource.
}
list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)
Returns a list of the leaderboard configurations in this application.

Args:
  applicationId: string, The application ID from the Google Play developer console. (required)
  maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`.
  pageToken: string, The token returned by the previous request.
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # A ListConfigurations response.
  "items": [ # The leaderboard configurations.
    { # An leaderboard configuration resource.
      "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
          "numberFormatType": "A String", # The formatting for the number.
          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                  "locale": "A String", # The locale string.
                  "value": "A String", # The string value.
                },
              ],
            },
            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                  "locale": "A String", # The locale string.
                  "value": "A String", # The string value.
                },
              ],
            },
            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                  "locale": "A String", # The locale string.
                  "value": "A String", # The string value.
                },
              ],
            },
            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                  "locale": "A String", # The locale string.
                  "value": "A String", # The string value.
                },
              ],
            },
            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                  "locale": "A String", # The locale string.
                  "value": "A String", # The string value.
                },
              ],
            },
            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                  "locale": "A String", # The locale string.
                  "value": "A String", # The string value.
                },
              ],
            },
          },
        },
        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
      },
      "id": "A String", # The ID of the leaderboard.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
      "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
        "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
        "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
        "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
          "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
          "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
          "numberFormatType": "A String", # The formatting for the number.
          "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
            "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                  "locale": "A String", # The locale string.
                  "value": "A String", # The string value.
                },
              ],
            },
            "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                  "locale": "A String", # The locale string.
                  "value": "A String", # The string value.
                },
              ],
            },
            "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                  "locale": "A String", # The locale string.
                  "value": "A String", # The string value.
                },
              ],
            },
            "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                  "locale": "A String", # The locale string.
                  "value": "A String", # The string value.
                },
              ],
            },
            "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                  "locale": "A String", # The locale string.
                  "value": "A String", # The string value.
                },
              ],
            },
            "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
              "translations": [ # The locale strings.
                { # A localized string resource.
                  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
                  "locale": "A String", # The locale string.
                  "value": "A String", # The string value.
                },
              ],
            },
          },
        },
        "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
      },
      "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
      "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
      "scoreOrder": "A String",
      "token": "A String", # The token for this resource.
    },
  ],
  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationListResponse`.
  "nextPageToken": "A String", # The pagination token for the next page of results.
}
list_next(previous_request, previous_response)
Retrieves the next page of results.

Args:
  previous_request: The request for the previous page. (required)
  previous_response: The response from the request for the previous page. (required)

Returns:
  A request object that you can call 'execute()' on to request the next
  page. Returns None if there are no more items in the collection.
    
update(leaderboardId, body=None, x__xgafv=None)
Update the metadata of the leaderboard configuration with the given ID.

Args:
  leaderboardId: string, The ID of the leaderboard. (required)
  body: object, The request body.
    The object takes the form of:

{ # An leaderboard configuration resource.
  "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
    "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
    "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
      "translations": [ # The locale strings.
        { # A localized string resource.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
          "locale": "A String", # The locale string.
          "value": "A String", # The string value.
        },
      ],
    },
    "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
      "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
      "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
      "numberFormatType": "A String", # The formatting for the number.
      "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
        "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
      },
    },
    "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
  },
  "id": "A String", # The ID of the leaderboard.
  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
  "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
    "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
    "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
      "translations": [ # The locale strings.
        { # A localized string resource.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
          "locale": "A String", # The locale string.
          "value": "A String", # The string value.
        },
      ],
    },
    "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
      "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
      "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
      "numberFormatType": "A String", # The formatting for the number.
      "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
        "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
      },
    },
    "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
  },
  "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
  "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
  "scoreOrder": "A String",
  "token": "A String", # The token for this resource.
}

  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # An leaderboard configuration resource.
  "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard.
    "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
    "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
      "translations": [ # The locale strings.
        { # A localized string resource.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
          "locale": "A String", # The locale string.
          "value": "A String", # The string value.
        },
      ],
    },
    "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
      "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
      "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
      "numberFormatType": "A String", # The formatting for the number.
      "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
        "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
      },
    },
    "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
  },
  "id": "A String", # The ID of the leaderboard.
  "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`.
  "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard.
    "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored.
    "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`.
    "name": { # A localized string bundle resource. # Localized strings for the leaderboard name.
      "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
      "translations": [ # The locale strings.
        { # A localized string resource.
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
          "locale": "A String", # The locale string.
          "value": "A String", # The string value.
        },
      ],
    },
    "scoreFormat": { # A number format resource. # The score formatting for the leaderboard.
      "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type.
      "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type.
      "numberFormatType": "A String", # The formatting for the number.
      "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources.
        "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
        "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic).
          "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`.
          "translations": [ # The locale strings.
            { # A localized string resource.
              "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`.
              "locale": "A String", # The locale string.
              "value": "A String", # The string value.
            },
          ],
        },
      },
    },
    "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored.
  },
  "scoreMax": "A String", # Maximum score that can be posted to this leaderboard.
  "scoreMin": "A String", # Minimum score that can be posted to this leaderboard.
  "scoreOrder": "A String",
  "token": "A String", # The token for this resource.
}