Close httplib2 connections.
delete(leaderboardId, x__xgafv=None)
Delete the leaderboard configuration with the given ID.
get(leaderboardId, x__xgafv=None)
Retrieves the metadata of the leaderboard configuration with the given ID.
insert(applicationId, body=None, x__xgafv=None)
Insert a new leaderboard configuration in this application.
list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)
Returns a list of the leaderboard configurations in this application.
list_next(previous_request, previous_response)
Retrieves the next page of results.
update(leaderboardId, body=None, x__xgafv=None)
Update the metadata of the leaderboard configuration with the given ID.
close()
Close httplib2 connections.
delete(leaderboardId, x__xgafv=None)
Delete the leaderboard configuration with the given ID. Args: leaderboardId: string, The ID of the leaderboard. (required) x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format
get(leaderboardId, x__xgafv=None)
Retrieves the metadata of the leaderboard configuration with the given ID. Args: leaderboardId: string, The ID of the leaderboard. (required) x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # An leaderboard configuration resource. "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard. "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the leaderboard name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "scoreFormat": { # A number format resource. # The score formatting for the leaderboard. "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type. "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type. "numberFormatType": "A String", # The formatting for the number. "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources. "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, }, }, "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored. }, "id": "A String", # The ID of the leaderboard. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`. "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard. "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the leaderboard name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "scoreFormat": { # A number format resource. # The score formatting for the leaderboard. "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type. "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type. "numberFormatType": "A String", # The formatting for the number. "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources. "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, }, }, "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored. }, "scoreMax": "A String", # Maximum score that can be posted to this leaderboard. "scoreMin": "A String", # Minimum score that can be posted to this leaderboard. "scoreOrder": "A String", "token": "A String", # The token for this resource. }
insert(applicationId, body=None, x__xgafv=None)
Insert a new leaderboard configuration in this application. Args: applicationId: string, The application ID from the Google Play developer console. (required) body: object, The request body. The object takes the form of: { # An leaderboard configuration resource. "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard. "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the leaderboard name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "scoreFormat": { # A number format resource. # The score formatting for the leaderboard. "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type. "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type. "numberFormatType": "A String", # The formatting for the number. "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources. "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, }, }, "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored. }, "id": "A String", # The ID of the leaderboard. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`. "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard. "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the leaderboard name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "scoreFormat": { # A number format resource. # The score formatting for the leaderboard. "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type. "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type. "numberFormatType": "A String", # The formatting for the number. "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources. "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, }, }, "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored. }, "scoreMax": "A String", # Maximum score that can be posted to this leaderboard. "scoreMin": "A String", # Minimum score that can be posted to this leaderboard. "scoreOrder": "A String", "token": "A String", # The token for this resource. } x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # An leaderboard configuration resource. "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard. "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the leaderboard name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "scoreFormat": { # A number format resource. # The score formatting for the leaderboard. "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type. "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type. "numberFormatType": "A String", # The formatting for the number. "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources. "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, }, }, "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored. }, "id": "A String", # The ID of the leaderboard. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`. "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard. "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the leaderboard name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "scoreFormat": { # A number format resource. # The score formatting for the leaderboard. "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type. "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type. "numberFormatType": "A String", # The formatting for the number. "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources. "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, }, }, "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored. }, "scoreMax": "A String", # Maximum score that can be posted to this leaderboard. "scoreMin": "A String", # Minimum score that can be posted to this leaderboard. "scoreOrder": "A String", "token": "A String", # The token for this resource. }
list(applicationId, maxResults=None, pageToken=None, x__xgafv=None)
Returns a list of the leaderboard configurations in this application. Args: applicationId: string, The application ID from the Google Play developer console. (required) maxResults: integer, The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified `maxResults`. pageToken: string, The token returned by the previous request. x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # A ListConfigurations response. "items": [ # The leaderboard configurations. { # An leaderboard configuration resource. "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard. "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the leaderboard name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "scoreFormat": { # A number format resource. # The score formatting for the leaderboard. "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type. "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type. "numberFormatType": "A String", # The formatting for the number. "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources. "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, }, }, "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored. }, "id": "A String", # The ID of the leaderboard. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`. "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard. "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the leaderboard name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "scoreFormat": { # A number format resource. # The score formatting for the leaderboard. "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type. "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type. "numberFormatType": "A String", # The formatting for the number. "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources. "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, }, }, "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored. }, "scoreMax": "A String", # Maximum score that can be posted to this leaderboard. "scoreMin": "A String", # Minimum score that can be posted to this leaderboard. "scoreOrder": "A String", "token": "A String", # The token for this resource. }, ], "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationListResponse`. "nextPageToken": "A String", # The pagination token for the next page of results. }
list_next(previous_request, previous_response)
Retrieves the next page of results. Args: previous_request: The request for the previous page. (required) previous_response: The response from the request for the previous page. (required) Returns: A request object that you can call 'execute()' on to request the next page. Returns None if there are no more items in the collection.
update(leaderboardId, body=None, x__xgafv=None)
Update the metadata of the leaderboard configuration with the given ID. Args: leaderboardId: string, The ID of the leaderboard. (required) body: object, The request body. The object takes the form of: { # An leaderboard configuration resource. "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard. "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the leaderboard name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "scoreFormat": { # A number format resource. # The score formatting for the leaderboard. "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type. "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type. "numberFormatType": "A String", # The formatting for the number. "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources. "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, }, }, "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored. }, "id": "A String", # The ID of the leaderboard. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`. "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard. "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the leaderboard name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "scoreFormat": { # A number format resource. # The score formatting for the leaderboard. "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type. "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type. "numberFormatType": "A String", # The formatting for the number. "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources. "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, }, }, "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored. }, "scoreMax": "A String", # Maximum score that can be posted to this leaderboard. "scoreMin": "A String", # Minimum score that can be posted to this leaderboard. "scoreOrder": "A String", "token": "A String", # The token for this resource. } x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # An leaderboard configuration resource. "draft": { # A leaderboard configuration detail. # The draft data of the leaderboard. "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the leaderboard name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "scoreFormat": { # A number format resource. # The score formatting for the leaderboard. "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type. "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type. "numberFormatType": "A String", # The formatting for the number. "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources. "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, }, }, "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored. }, "id": "A String", # The ID of the leaderboard. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfiguration`. "published": { # A leaderboard configuration detail. # The read-only published data of the leaderboard. "iconUrl": "A String", # The icon url of this leaderboard. Writes to this field are ignored. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#leaderboardConfigurationDetail`. "name": { # A localized string bundle resource. # Localized strings for the leaderboard name. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "scoreFormat": { # A number format resource. # The score formatting for the leaderboard. "currencyCode": "A String", # The curreny code string. Only used for CURRENCY format type. "numDecimalPlaces": 42, # The number of decimal places for number. Only used for NUMERIC format type. "numberFormatType": "A String", # The formatting for the number. "suffix": { # A number affix resource. # An optional suffix for the NUMERIC format type. These strings follow the same plural rules as all Android string resources. "few": { # A localized string bundle resource. # When the language requires special treatment of "small" numbers (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not 12, 13, or 14 in Polish). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "many": { # A localized string bundle resource. # When the language requires special treatment of "large" numbers (as with numbers ending 11-99 in Maltese). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "one": { # A localized string bundle resource. # When the language requires special treatment of numbers like one (as with the number 1 in English and most other languages; in Russian, any number ending in 1 but not ending in 11 is in this class). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "other": { # A localized string bundle resource. # When the language does not require special treatment of the given quantity (as with all numbers in Chinese, or 42 in English). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "two": { # A localized string bundle resource. # When the language requires special treatment of numbers like two (as with 2 in Welsh, or 102 in Slovenian). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, "zero": { # A localized string bundle resource. # When the language requires special treatment of the number 0 (as in Arabic). "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedStringBundle`. "translations": [ # The locale strings. { # A localized string resource. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `gamesConfiguration#localizedString`. "locale": "A String", # The locale string. "value": "A String", # The string value. }, ], }, }, }, "sortRank": 42, # The sort rank of this leaderboard. Writes to this field are ignored. }, "scoreMax": "A String", # Maximum score that can be posted to this leaderboard. "scoreMin": "A String", # Minimum score that can be posted to this leaderboard. "scoreOrder": "A String", "token": "A String", # The token for this resource. }