Close httplib2 connections.
get(applicationId, language=None, platformType=None, x__xgafv=None)
Retrieves the metadata of the application with the given ID. If the requested application is not available for the specified `platformType`, the returned response will not include any instance data.
getEndPoint(applicationId=None, endPointType=None, x__xgafv=None)
Returns a URL for the requested end point type.
Indicate that the currently authenticated user is playing your application.
verify(applicationId, x__xgafv=None)
Verifies the auth token provided with this request is for the application with the specified ID, and returns the ID of the player it was granted for.
close()
Close httplib2 connections.
get(applicationId, language=None, platformType=None, x__xgafv=None)
Retrieves the metadata of the application with the given ID. If the requested application is not available for the specified `platformType`, the returned response will not include any instance data. Args: applicationId: string, The application ID from the Google Play developer console. (required) language: string, The preferred language to use for strings returned by this method. platformType: string, Restrict application details returned to the specific platform. Allowed values PLATFORM_TYPE_UNSPECIFIED - Default value, don't use. ANDROID - Retrieve applications that can be played on Android. IOS - Retrieve applications that can be played on iOS. WEB_APP - Retrieve applications that can be played on desktop web. x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # The Application resource. "achievement_count": 42, # The number of achievements visible to the currently authenticated player. "assets": [ # The assets of the application. { # An image asset object. "height": 42, # The height of the asset. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#imageAsset`. "name": "A String", # The name of the asset. "url": "A String", # The URL of the asset. "width": 42, # The width of the asset. }, ], "author": "A String", # The author of the application. "category": { # An application category object. # The category of the application. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#applicationCategory`. "primary": "A String", # The primary category. "secondary": "A String", # The secondary category. }, "description": "A String", # The description of the application. "enabledFeatures": [ # A list of features that have been enabled for the application. "A String", ], "id": "A String", # The ID of the application. "instances": [ # The instances of the application. { # The Instance resource. "acquisitionUri": "A String", # URI which shows where a user can acquire this instance. "androidInstance": { # The Android instance details resource. # Platform dependent details for Android. "enablePiracyCheck": True or False, # Flag indicating whether the anti-piracy check is enabled. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#instanceAndroidDetails`. "packageName": "A String", # Android package name which maps to Google Play URL. "preferred": True or False, # Indicates that this instance is the default for new installations. }, "iosInstance": { # The iOS details resource. # Platform dependent details for iOS. "bundleIdentifier": "A String", # Bundle identifier. "itunesAppId": "A String", # iTunes App ID. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#instanceIosDetails`. "preferredForIpad": True or False, # Indicates that this instance is the default for new installations on iPad devices. "preferredForIphone": True or False, # Indicates that this instance is the default for new installations on iPhone devices. "supportIpad": True or False, # Flag to indicate if this instance supports iPad. "supportIphone": True or False, # Flag to indicate if this instance supports iPhone. }, "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#instance`. "name": "A String", # Localized display name. "platformType": "A String", # The platform type. "realtimePlay": True or False, # Flag to show if this game instance supports realtime play. "turnBasedPlay": True or False, # Flag to show if this game instance supports turn based play. "webInstance": { # The Web details resource. # Platform dependent details for Web. "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#instanceWebDetails`. "launchUrl": "A String", # Launch URL for the game. "preferred": True or False, # Indicates that this instance is the default for new installations. }, }, ], "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#application`. "lastUpdatedTimestamp": "A String", # The last updated timestamp of the application. "leaderboard_count": 42, # The number of leaderboards visible to the currently authenticated player. "name": "A String", # The name of the application. "themeColor": "A String", # A hint to the client UI for what color to use as an app-themed color. The color is given as an RGB triplet (e.g. "E0E0E0"). }
getEndPoint(applicationId=None, endPointType=None, x__xgafv=None)
Returns a URL for the requested end point type. Args: applicationId: string, The application ID from the Google Play developer console. endPointType: string, Type of endpoint being requested. Allowed values END_POINT_TYPE_UNSPECIFIED - Default value. This value is unused. PROFILE_CREATION - Request a URL to create a new profile. PROFILE_SETTINGS - Request a URL for the Settings view. x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # Container for a URL end point of the requested type. "url": "A String", # A URL suitable for loading in a web browser for the requested endpoint. }
played(x__xgafv=None)
Indicate that the currently authenticated user is playing your application. Args: x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format
verify(applicationId, x__xgafv=None)
Verifies the auth token provided with this request is for the application with the specified ID, and returns the ID of the player it was granted for. Args: applicationId: string, The application ID from the Google Play developer console. (required) x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # A third party application verification response resource. "alternate_player_id": "A String", # An alternate ID that was once used for the player that was issued the auth token used in this request. (This field is not normally populated.) "kind": "A String", # Uniquely identifies the type of this resource. Value is always the fixed string `games#applicationVerifyResponse`. "player_id": "A String", # The ID of the player that was issued the auth token used in this request. }