Close httplib2 connections.
create(parent, body=None, gameServerClusterId=None, x__xgafv=None)
Creates a new game server cluster in a given project and location.
Deletes a single game server cluster.
get(name, view=None, x__xgafv=None)
Gets details of a single game server cluster.
list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, view=None, x__xgafv=None)
Lists game server clusters in a given project and location.
list_next(previous_request, previous_response)
Retrieves the next page of results.
patch(name, body=None, updateMask=None, x__xgafv=None)
Patches a single game server cluster.
Previews creation of a new game server cluster in a given project and location.
previewDelete(name, previewTime=None, x__xgafv=None)
Previews deletion of a single game server cluster.
previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)
Previews updating a GameServerCluster.
close()
Close httplib2 connections.
create(parent, body=None, gameServerClusterId=None, x__xgafv=None)
Creates a new game server cluster in a given project and location. Args: parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{location}/realms/{realm-id}`. (required) body: object, The request body. The object takes the form of: { # A game server cluster resource. "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request. "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster. "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster. "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes. "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service). "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty. "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes. }, "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. }, "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. }, "createTime": "A String", # Output only. The creation time. "description": "A String", # Human readable description of the cluster. "etag": "A String", # ETag of the resource. "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. "a_key": "A String", }, "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. "updateTime": "A String", # Output only. The last-modified time. } gameServerClusterId: string, Required. The ID of the game server cluster resource to be created. x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # This resource represents a long-running operation that is the result of a network API call. "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available. "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation. "code": 42, # The status code, which should be an enum value of google.rpc.Code. "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use. { "a_key": "", # Properties of the object. Contains field @type with type URL. }, ], "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client. }, "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any. "a_key": "", # Properties of the object. Contains field @type with type URL. }, "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`. "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`. "a_key": "", # Properties of the object. Contains field @type with type URL. }, }
delete(name, x__xgafv=None)
Deletes a single game server cluster. Args: name: string, Required. The name of the game server cluster to delete, in the following form: `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required) x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # This resource represents a long-running operation that is the result of a network API call. "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available. "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation. "code": 42, # The status code, which should be an enum value of google.rpc.Code. "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use. { "a_key": "", # Properties of the object. Contains field @type with type URL. }, ], "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client. }, "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any. "a_key": "", # Properties of the object. Contains field @type with type URL. }, "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`. "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`. "a_key": "", # Properties of the object. Contains field @type with type URL. }, }
get(name, view=None, x__xgafv=None)
Gets details of a single game server cluster. Args: name: string, Required. The name of the game server cluster to retrieve, in the following form: `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`. (required) view: string, Optional. View for the returned GameServerCluster objects. When `FULL` is specified, the `cluster_state` field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return the `cluster_state` field. Allowed values GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED - The default / unset value. The API will default to the BASIC view. BASIC - Include basic information of a GameServerCluster resource and omit `cluster_state`. This is the default value (for ListGameServerClusters, GetGameServerCluster and PreviewCreateGameServerCluster). FULL - Include everything. x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # A game server cluster resource. "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request. "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster. "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster. "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes. "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service). "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty. "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes. }, "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. }, "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. }, "createTime": "A String", # Output only. The creation time. "description": "A String", # Human readable description of the cluster. "etag": "A String", # ETag of the resource. "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. "a_key": "A String", }, "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. "updateTime": "A String", # Output only. The last-modified time. }
list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, view=None, x__xgafv=None)
Lists game server clusters in a given project and location. Args: parent: string, Required. The parent resource name, in the following form: "projects/{project}/locations/{location}/realms/{realm}". (required) filter: string, Optional. The filter to apply to list results. orderBy: string, Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order. pageSize: integer, Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response's next_page_token to determine if there are more GameServerClusters left to be queried. pageToken: string, Optional. The next_page_token value returned from a previous List request, if any. view: string, Optional. View for the returned GameServerCluster objects. When `FULL` is specified, the `cluster_state` field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return the `cluster_state` field. Allowed values GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED - The default / unset value. The API will default to the BASIC view. BASIC - Include basic information of a GameServerCluster resource and omit `cluster_state`. This is the default value (for ListGameServerClusters, GetGameServerCluster and PreviewCreateGameServerCluster). FULL - Include everything. x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # Response message for GameServerClustersService.ListGameServerClusters. "gameServerClusters": [ # The list of game server clusters. { # A game server cluster resource. "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request. "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster. "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster. "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes. "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service). "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty. "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes. }, "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. }, "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. }, "createTime": "A String", # Output only. The creation time. "description": "A String", # Human readable description of the cluster. "etag": "A String", # ETag of the resource. "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. "a_key": "A String", }, "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. "updateTime": "A String", # Output only. The last-modified time. }, ], "nextPageToken": "A String", # Token to retrieve the next page of results, or empty if there are no more results in the list. "unreachable": [ # List of locations that could not be reached. "A String", ], }
list_next(previous_request, previous_response)
Retrieves the next page of results. Args: previous_request: The request for the previous page. (required) previous_response: The response from the request for the previous page. (required) Returns: A request object that you can call 'execute()' on to request the next page. Returns None if there are no more items in the collection.
patch(name, body=None, updateMask=None, x__xgafv=None)
Patches a single game server cluster. Args: name: string, Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required) body: object, The request body. The object takes the form of: { # A game server cluster resource. "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request. "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster. "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster. "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes. "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service). "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty. "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes. }, "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. }, "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. }, "createTime": "A String", # Output only. The creation time. "description": "A String", # Human readable description of the cluster. "etag": "A String", # ETag of the resource. "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. "a_key": "A String", }, "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. "updateTime": "A String", # Output only. The last-modified time. } updateMask: string, Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # This resource represents a long-running operation that is the result of a network API call. "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available. "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation. "code": 42, # The status code, which should be an enum value of google.rpc.Code. "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use. { "a_key": "", # Properties of the object. Contains field @type with type URL. }, ], "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client. }, "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any. "a_key": "", # Properties of the object. Contains field @type with type URL. }, "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`. "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`. "a_key": "", # Properties of the object. Contains field @type with type URL. }, }
previewCreate(parent, body=None, gameServerClusterId=None, previewTime=None, view=None, x__xgafv=None)
Previews creation of a new game server cluster in a given project and location. Args: parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{location}/realms/{realm}`. (required) body: object, The request body. The object takes the form of: { # A game server cluster resource. "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request. "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster. "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster. "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes. "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service). "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty. "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes. }, "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. }, "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. }, "createTime": "A String", # Output only. The creation time. "description": "A String", # Human readable description of the cluster. "etag": "A String", # ETag of the resource. "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. "a_key": "A String", }, "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. "updateTime": "A String", # Output only. The last-modified time. } gameServerClusterId: string, Required. The ID of the game server cluster resource to be created. previewTime: string, Optional. The target timestamp to compute the preview. view: string, Optional. This field is deprecated, preview will always return KubernetesClusterState. Allowed values GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED - The default / unset value. The API will default to the BASIC view. BASIC - Include basic information of a GameServerCluster resource and omit `cluster_state`. This is the default value (for ListGameServerClusters, GetGameServerCluster and PreviewCreateGameServerCluster). FULL - Include everything. x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # Response message for GameServerClustersService.PreviewCreateGameServerCluster. "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster in preview, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request. "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster. "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster. "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes. "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service). "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty. "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes. }, "etag": "A String", # The ETag of the game server cluster. "targetState": { # Encapsulates the Target state. # The target state. "details": [ # Details about Agones fleets. { # Details about the Agones resources. "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments. { # Details of the target Agones fleet. "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy. "name": "A String", # The name of the Agones autoscaler. "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec. "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. }, }, "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet. "name": "A String", # The name of the Agones fleet. "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source. "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. }, }, }, ], "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`. }, ], }, }
previewDelete(name, previewTime=None, x__xgafv=None)
Previews deletion of a single game server cluster. Args: name: string, Required. The name of the game server cluster to delete, in the following form: `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required) previewTime: string, Optional. The target timestamp to compute the preview. x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # Response message for GameServerClustersService.PreviewDeleteGameServerCluster. "etag": "A String", # The ETag of the game server cluster. "targetState": { # Encapsulates the Target state. # The target state. "details": [ # Details about Agones fleets. { # Details about the Agones resources. "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments. { # Details of the target Agones fleet. "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy. "name": "A String", # The name of the Agones autoscaler. "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec. "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. }, }, "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet. "name": "A String", # The name of the Agones fleet. "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source. "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. }, }, }, ], "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`. }, ], }, }
previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)
Previews updating a GameServerCluster. Args: name: string, Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required) body: object, The request body. The object takes the form of: { # A game server cluster resource. "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request. "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster. "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster. "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes. "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service). "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty. "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes. }, "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters. "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed. "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster. }, "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation. }, "createTime": "A String", # Output only. The creation time. "description": "A String", # Human readable description of the cluster. "etag": "A String", # ETag of the resource. "labels": { # The labels associated with this game server cluster. Each label is a key-value pair. "a_key": "A String", }, "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. "updateTime": "A String", # Output only. The last-modified time. } previewTime: string, Optional. The target timestamp to compute the preview. updateMask: string, Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask x__xgafv: string, V1 error format. Allowed values 1 - v1 error format 2 - v2 error format Returns: An object of the form: { # Response message for GameServerClustersService.PreviewUpdateGameServerCluster "etag": "A String", # The ETag of the game server cluster. "targetState": { # Encapsulates the Target state. # The target state. "details": [ # Details about Agones fleets. { # Details about the Agones resources. "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments. { # Details of the target Agones fleet. "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy. "name": "A String", # The name of the Agones autoscaler. "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec. "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. }, }, "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet. "name": "A String", # The name of the Agones fleet. "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source. "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`. "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec. }, }, }, ], "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`. }, ], }, }