Game Services API . projects . locations . realms . gameServerClusters

Instance Methods

close()

Close httplib2 connections.

create(parent, body=None, gameServerClusterId=None, x__xgafv=None)

Creates a new game server cluster in a given project and location.

delete(name, x__xgafv=None)

Deletes a single game server cluster.

get(name, view=None, x__xgafv=None)

Gets details of a single game server cluster.

list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, view=None, x__xgafv=None)

Lists game server clusters in a given project and location.

list_next(previous_request, previous_response)

Retrieves the next page of results.

patch(name, body=None, updateMask=None, x__xgafv=None)

Patches a single game server cluster.

previewCreate(parent, body=None, gameServerClusterId=None, previewTime=None, view=None, x__xgafv=None)

Previews creation of a new game server cluster in a given project and location.

previewDelete(name, previewTime=None, x__xgafv=None)

Previews deletion of a single game server cluster.

previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)

Previews updating a GameServerCluster.

Method Details

close()
Close httplib2 connections.
create(parent, body=None, gameServerClusterId=None, x__xgafv=None)
Creates a new game server cluster in a given project and location.

Args:
  parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{location}/realms/{realm-id}`. (required)
  body: object, The request body.
    The object takes the form of:

{ # A game server cluster resource.
  "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request.
    "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
    "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster.
    "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes.
    "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
    "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
    "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
  },
  "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
    "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
      "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
    },
    "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
  },
  "createTime": "A String", # Output only. The creation time.
  "description": "A String", # Human readable description of the cluster.
  "etag": "A String", # ETag of the resource.
  "labels": { # The labels associated with this game server cluster. Each label is a key-value pair.
    "a_key": "A String",
  },
  "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
  "updateTime": "A String", # Output only. The last-modified time.
}

  gameServerClusterId: string, Required. The ID of the game server cluster resource to be created.
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # This resource represents a long-running operation that is the result of a network API call.
  "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
  "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
    "code": 42, # The status code, which should be an enum value of google.rpc.Code.
    "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
      {
        "a_key": "", # Properties of the object. Contains field @type with type URL.
      },
    ],
    "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
  },
  "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
    "a_key": "", # Properties of the object. Contains field @type with type URL.
  },
  "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
  "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
    "a_key": "", # Properties of the object. Contains field @type with type URL.
  },
}
delete(name, x__xgafv=None)
Deletes a single game server cluster.

Args:
  name: string, Required. The name of the game server cluster to delete, in the following form: `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required)
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # This resource represents a long-running operation that is the result of a network API call.
  "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
  "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
    "code": 42, # The status code, which should be an enum value of google.rpc.Code.
    "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
      {
        "a_key": "", # Properties of the object. Contains field @type with type URL.
      },
    ],
    "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
  },
  "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
    "a_key": "", # Properties of the object. Contains field @type with type URL.
  },
  "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
  "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
    "a_key": "", # Properties of the object. Contains field @type with type URL.
  },
}
get(name, view=None, x__xgafv=None)
Gets details of a single game server cluster.

Args:
  name: string, Required. The name of the game server cluster to retrieve, in the following form: `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`. (required)
  view: string, Optional. View for the returned GameServerCluster objects. When `FULL` is specified, the `cluster_state` field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return the `cluster_state` field.
    Allowed values
      GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED - The default / unset value. The API will default to the BASIC view.
      BASIC - Include basic information of a GameServerCluster resource and omit `cluster_state`. This is the default value (for ListGameServerClusters, GetGameServerCluster and PreviewCreateGameServerCluster).
      FULL - Include everything.
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # A game server cluster resource.
  "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request.
    "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
    "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster.
    "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes.
    "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
    "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
    "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
  },
  "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
    "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
      "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
    },
    "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
  },
  "createTime": "A String", # Output only. The creation time.
  "description": "A String", # Human readable description of the cluster.
  "etag": "A String", # ETag of the resource.
  "labels": { # The labels associated with this game server cluster. Each label is a key-value pair.
    "a_key": "A String",
  },
  "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
  "updateTime": "A String", # Output only. The last-modified time.
}
list(parent, filter=None, orderBy=None, pageSize=None, pageToken=None, view=None, x__xgafv=None)
Lists game server clusters in a given project and location.

Args:
  parent: string, Required. The parent resource name, in the following form: "projects/{project}/locations/{location}/realms/{realm}". (required)
  filter: string, Optional. The filter to apply to list results.
  orderBy: string, Optional. Specifies the ordering of results following syntax at https://cloud.google.com/apis/design/design_patterns#sorting_order.
  pageSize: integer, Optional. The maximum number of items to return. If unspecified, the server will pick an appropriate default. The server may return fewer items than requested. A caller should only rely on response's next_page_token to determine if there are more GameServerClusters left to be queried.
  pageToken: string, Optional. The next_page_token value returned from a previous List request, if any.
  view: string, Optional. View for the returned GameServerCluster objects. When `FULL` is specified, the `cluster_state` field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED, same as BASIC, which does not return the `cluster_state` field.
    Allowed values
      GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED - The default / unset value. The API will default to the BASIC view.
      BASIC - Include basic information of a GameServerCluster resource and omit `cluster_state`. This is the default value (for ListGameServerClusters, GetGameServerCluster and PreviewCreateGameServerCluster).
      FULL - Include everything.
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # Response message for GameServerClustersService.ListGameServerClusters.
  "gameServerClusters": [ # The list of game server clusters.
    { # A game server cluster resource.
      "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request.
        "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
        "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster.
        "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes.
        "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
        "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
        "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
      },
      "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
        "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
          "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
        },
        "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
      },
      "createTime": "A String", # Output only. The creation time.
      "description": "A String", # Human readable description of the cluster.
      "etag": "A String", # ETag of the resource.
      "labels": { # The labels associated with this game server cluster. Each label is a key-value pair.
        "a_key": "A String",
      },
      "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
      "updateTime": "A String", # Output only. The last-modified time.
    },
  ],
  "nextPageToken": "A String", # Token to retrieve the next page of results, or empty if there are no more results in the list.
  "unreachable": [ # List of locations that could not be reached.
    "A String",
  ],
}
list_next(previous_request, previous_response)
Retrieves the next page of results.

Args:
  previous_request: The request for the previous page. (required)
  previous_response: The response from the request for the previous page. (required)

Returns:
  A request object that you can call 'execute()' on to request the next
  page. Returns None if there are no more items in the collection.
    
patch(name, body=None, updateMask=None, x__xgafv=None)
Patches a single game server cluster.

Args:
  name: string, Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required)
  body: object, The request body.
    The object takes the form of:

{ # A game server cluster resource.
  "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request.
    "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
    "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster.
    "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes.
    "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
    "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
    "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
  },
  "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
    "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
      "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
    },
    "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
  },
  "createTime": "A String", # Output only. The creation time.
  "description": "A String", # Human readable description of the cluster.
  "etag": "A String", # ETag of the resource.
  "labels": { # The labels associated with this game server cluster. Each label is a key-value pair.
    "a_key": "A String",
  },
  "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
  "updateTime": "A String", # Output only. The last-modified time.
}

  updateMask: string, Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # This resource represents a long-running operation that is the result of a network API call.
  "done": True or False, # If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
  "error": { # The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors). # The error result of the operation in case of failure or cancellation.
    "code": 42, # The status code, which should be an enum value of google.rpc.Code.
    "details": [ # A list of messages that carry the error details. There is a common set of message types for APIs to use.
      {
        "a_key": "", # Properties of the object. Contains field @type with type URL.
      },
    ],
    "message": "A String", # A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
  },
  "metadata": { # Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
    "a_key": "", # Properties of the object. Contains field @type with type URL.
  },
  "name": "A String", # The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
  "response": { # The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
    "a_key": "", # Properties of the object. Contains field @type with type URL.
  },
}
previewCreate(parent, body=None, gameServerClusterId=None, previewTime=None, view=None, x__xgafv=None)
Previews creation of a new game server cluster in a given project and location.

Args:
  parent: string, Required. The parent resource name, in the following form: `projects/{project}/locations/{location}/realms/{realm}`. (required)
  body: object, The request body.
    The object takes the form of:

{ # A game server cluster resource.
  "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request.
    "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
    "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster.
    "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes.
    "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
    "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
    "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
  },
  "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
    "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
      "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
    },
    "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
  },
  "createTime": "A String", # Output only. The creation time.
  "description": "A String", # Human readable description of the cluster.
  "etag": "A String", # ETag of the resource.
  "labels": { # The labels associated with this game server cluster. Each label is a key-value pair.
    "a_key": "A String",
  },
  "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
  "updateTime": "A String", # Output only. The last-modified time.
}

  gameServerClusterId: string, Required. The ID of the game server cluster resource to be created.
  previewTime: string, Optional. The target timestamp to compute the preview.
  view: string, Optional. This field is deprecated, preview will always return KubernetesClusterState.
    Allowed values
      GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED - The default / unset value. The API will default to the BASIC view.
      BASIC - Include basic information of a GameServerCluster resource and omit `cluster_state`. This is the default value (for ListGameServerClusters, GetGameServerCluster and PreviewCreateGameServerCluster).
      FULL - Include everything.
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # Response message for GameServerClustersService.PreviewCreateGameServerCluster.
  "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster in preview, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request.
    "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
    "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster.
    "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes.
    "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
    "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
    "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
  },
  "etag": "A String", # The ETag of the game server cluster.
  "targetState": { # Encapsulates the Target state. # The target state.
    "details": [ # Details about Agones fleets.
      { # Details about the Agones resources.
        "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments.
          { # Details of the target Agones fleet.
            "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
              "name": "A String", # The name of the Agones autoscaler.
              "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
                "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
                "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
              },
            },
            "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet.
              "name": "A String", # The name of the Agones fleet.
              "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
                "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
                "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
              },
            },
          },
        ],
        "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
        "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
      },
    ],
  },
}
previewDelete(name, previewTime=None, x__xgafv=None)
Previews deletion of a single game server cluster.

Args:
  name: string, Required. The name of the game server cluster to delete, in the following form: `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. (required)
  previewTime: string, Optional. The target timestamp to compute the preview.
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # Response message for GameServerClustersService.PreviewDeleteGameServerCluster.
  "etag": "A String", # The ETag of the game server cluster.
  "targetState": { # Encapsulates the Target state. # The target state.
    "details": [ # Details about Agones fleets.
      { # Details about the Agones resources.
        "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments.
          { # Details of the target Agones fleet.
            "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
              "name": "A String", # The name of the Agones autoscaler.
              "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
                "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
                "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
              },
            },
            "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet.
              "name": "A String", # The name of the Agones fleet.
              "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
                "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
                "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
              },
            },
          },
        ],
        "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
        "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
      },
    ],
  },
}
previewUpdate(name, body=None, previewTime=None, updateMask=None, x__xgafv=None)
Previews updating a GameServerCluster.

Args:
  name: string, Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`. (required)
  body: object, The request body.
    The object takes the form of:

{ # A game server cluster resource.
  "clusterState": { # The state of the Kubernetes cluster. # Output only. The state of the Kubernetes cluster, this will be available if 'view' is set to `FULL` in the relevant List/Get/Preview request.
    "agonesVersionInstalled": "A String", # Output only. The version of Agones currently installed in the registered Kubernetes cluster.
    "agonesVersionTargeted": "A String", # Output only. The version of Agones that is targeted to be installed in the cluster.
    "installationState": "A String", # Output only. The state for the installed versions of Agones/Kubernetes.
    "kubernetesVersionInstalled": "A String", # Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
    "provider": "A String", # Output only. The cloud provider type reported by the first node's providerID in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
    "versionInstalledErrorMessage": "A String", # Output only. The detailed error message for the installed versions of Agones/Kubernetes.
  },
  "connectionInfo": { # The game server cluster connection information. # The game server cluster connection information. This information is used to manage game server clusters.
    "gkeClusterReference": { # A reference to a GKE cluster. # Reference to the GKE cluster where the game servers are installed.
      "cluster": "A String", # The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{location}/clusters/{cluster}` * `locations/{location}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
    },
    "namespace": "A String", # Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
  },
  "createTime": "A String", # Output only. The creation time.
  "description": "A String", # Human readable description of the cluster.
  "etag": "A String", # ETag of the resource.
  "labels": { # The labels associated with this game server cluster. Each label is a key-value pair.
    "a_key": "A String",
  },
  "name": "A String", # Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`. For example, `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
  "updateTime": "A String", # Output only. The last-modified time.
}

  previewTime: string, Optional. The target timestamp to compute the preview.
  updateMask: string, Required. Mask of fields to update. At least one path must be supplied in this field. For the `FieldMask` definition, see https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask
  x__xgafv: string, V1 error format.
    Allowed values
      1 - v1 error format
      2 - v2 error format

Returns:
  An object of the form:

    { # Response message for GameServerClustersService.PreviewUpdateGameServerCluster
  "etag": "A String", # The ETag of the game server cluster.
  "targetState": { # Encapsulates the Target state. # The target state.
    "details": [ # Details about Agones fleets.
      { # Details about the Agones resources.
        "fleetDetails": [ # Agones fleet details for game server clusters and game server deployments.
          { # Details of the target Agones fleet.
            "autoscaler": { # Target Agones autoscaler policy reference. # Reference to target Agones fleet autoscaling policy.
              "name": "A String", # The name of the Agones autoscaler.
              "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
                "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
                "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
              },
            },
            "fleet": { # Target Agones fleet specification. # Reference to target Agones fleet.
              "name": "A String", # The name of the Agones fleet.
              "specSource": { # Encapsulates Agones fleet spec and Agones autoscaler spec sources. # Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
                "gameServerConfigName": "A String", # The game server config resource. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}/configs/{config_id}`.
                "name": "A String", # The name of the Agones leet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
              },
            },
          },
        ],
        "gameServerClusterName": "A String", # The game server cluster name. Uses the form: `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
        "gameServerDeploymentName": "A String", # The game server deployment name. Uses the form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment_id}`.
      },
    ],
  },
}